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	<id>https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Charos</id>
	<title>Charos - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Charos"/>
	<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;action=history"/>
	<updated>2026-04-12T19:33:23Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=3227&amp;oldid=prev</id>
		<title>Clé: Rew links should go to Rew (Charos) (also homoid =&gt; brotoid)</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=3227&amp;oldid=prev"/>
		<updated>2024-01-18T20:12:57Z</updated>

		<summary type="html">&lt;p&gt;Rew links should go to Rew (Charos) (also homoid =&amp;gt; brotoid)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 15:12, 18 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Charos&amp;#039;&amp;#039;&amp;#039; (pronounced {{IPA|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x0251;&amp;amp;#x02D0;ro&amp;amp;#x028A;s/}} or {{IPA0|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x025B;&amp;amp;#x0259;ro&amp;amp;#x028A;s/}}) is the [[universe (&amp;amp;aelig;ology)|universe]] in the [[esture]] of [[Ses]] where [[terrestrial world|terrestrial]] [[organism]]s are believed to have first [[evolution|evolved]], and where most [[human]]s and other biotic [[folk]]s still live.  Many scholars believe that Charos was the &amp;#039;&amp;#039;only&amp;#039;&amp;#039; plane of Ses before [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (Ses)|god]]s emerged and other [[plane]]s were created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Charos&amp;#039;&amp;#039;&amp;#039; (pronounced {{IPA|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x0251;&amp;amp;#x02D0;ro&amp;amp;#x028A;s/}} or {{IPA0|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x025B;&amp;amp;#x0259;ro&amp;amp;#x028A;s/}}) is the [[universe (&amp;amp;aelig;ology)|universe]] in the [[esture]] of [[Ses]] where [[terrestrial world|terrestrial]] [[organism]]s are believed to have first [[evolution|evolved]], and where most [[human]]s and other biotic [[folk]]s still live.  Many scholars believe that Charos was the &amp;#039;&amp;#039;only&amp;#039;&amp;#039; plane of Ses before [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (Ses)|god]]s emerged and other [[plane]]s were created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charos consists of a vast plenum filled with multicolored transparent [[vapor]]s called [[spacemist]] or dreammist.  Floating in these mists, a great distance apart, are the [[rew]]s, or worlddisks, where most of the plane&#039;s inhabitants live&amp;amp;mdash;great, [[flatness|flat]], usually [[circle|circular]] expanses of [[rock]] and [[earth]] and [[water]].  Though there are some [[skew disk|exceptions]], most of the rews line up along three [[perpendicularity|orthogonal]] directions, perpendicular to the three so-called [[canonical axis|canonical axes]]: the [[Q axis]], the [[G axis]], and the [[H axis]].  The surfaces of the rews that share an orientation are collectively called [[conspect]]s; because each rew has two surfaces, the three canonical axes give rise to six major conspects.  Perpendicular to the Q axis are [[Qabede]] and [[Mriddiom]]; perpendicular to the G axis are [[Gaden]] and [[Ckapir]]; and perpendicular to the H axis are [[Gaiua]] and [[Heqhasta]].  The expanse between the rews is called [[dreamspace]], and is mostly empty except for the dreammist.  Visibility in dreamspace varies by the thickness of the mist, in some places extending several [[meter|kilometers]] and in others only three or four meters.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charos consists of a vast plenum filled with multicolored transparent [[vapor]]s called [[spacemist]] or dreammist.  Floating in these mists, a great distance apart, are the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rew (Charos)|&lt;/ins&gt;rew]]s, or worlddisks, where most of the plane&#039;s inhabitants live&amp;amp;mdash;great, [[flatness|flat]], usually [[circle|circular]] expanses of [[rock]] and [[earth]] and [[water]].  Though there are some [[skew disk|exceptions]], most of the rews line up along three [[perpendicularity|orthogonal]] directions, perpendicular to the three so-called [[canonical axis|canonical axes]]: the [[Q axis]], the [[G axis]], and the [[H axis]].  The surfaces of the rews that share an orientation are collectively called [[conspect]]s; because each rew has two surfaces, the three canonical axes give rise to six major conspects.  Perpendicular to the Q axis are [[Qabede]] and [[Mriddiom]]; perpendicular to the G axis are [[Gaden]] and [[Ckapir]]; and perpendicular to the H axis are [[Gaiua]] and [[Heqhasta]].  The expanse between the rews is called [[dreamspace]], and is mostly empty except for the dreammist.  Visibility in dreamspace varies by the thickness of the mist, in some places extending several [[meter|kilometers]] and in others only three or four meters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Charos is commonly believed to be [[infinity|infinite]], this has not actually been proven, and some [[cosmologist]]s believe it to be [[closure|closed]] but finite.  (A few have postulated that it may actually be open and [[boundedness|bounded]], though even among those who hold this maverick belief there is no consensus on the nature of the boundary, or what if anything might lie beyond it.)  If Charos is finite, it is certainly immense; the lowest estimates for the number of rews run into the billions.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While Charos is commonly believed to be [[infinity|infinite]], this has not actually been proven, and some [[cosmologist]]s believe it to be [[closure|closed]] but finite.  (A few have postulated that it may actually be open and [[boundedness|bounded]], though even among those who hold this maverick belief there is no consensus on the nature of the boundary, or what if anything might lie beyond it.)  If Charos is finite, it is certainly immense; the lowest estimates for the number of rews run into the billions.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l14&quot;&gt;Line 14:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 14:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rews==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Rews==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The discoidal &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;rews &lt;/del&gt;that form the primary habitable surfaces in Charos vary in size, with a [[mean]] [[diameter]] of roughly twenty thousand kilometers and a [[standard deviation]] of around four thousand kilometers.  (The [[distribution]] is not, of course, fully [[normal]], since a rew cannot have a [[negative number|negative]] diameter.)  A rew&#039;s thickness is usually about two or three [[percent]] of its diameter.  Most rews are very close to perfectly circular in size, though [[irregular rew]]s of other shapes do exist, the most mysterious of which are the [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;homoid&lt;/del&gt;]]s, rare disks shaped roughly like [[human]] [[silhouette]]s, or rarely the silhouettes of other [[life form|creature]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The discoidal &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[rew (Charos)|rew]]s &lt;/ins&gt;that form the primary habitable surfaces in Charos vary in size, with a [[mean]] [[diameter]] of roughly twenty thousand kilometers and a [[standard deviation]] of around four thousand kilometers.  (The [[distribution]] is not, of course, fully [[normal]], since a rew cannot have a [[negative number|negative]] diameter.)  A rew&#039;s thickness is usually about two or three [[percent]] of its diameter.  Most rews are very close to perfectly circular in size, though [[irregular rew]]s of other shapes do exist, the most mysterious of which are the [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;brotoid&lt;/ins&gt;]]s, rare disks shaped roughly like [[human]] [[silhouette]]s, or rarely the silhouettes of other [[life form|creature]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The average distance from a rew to its nearest neighbor is several million kilometers.  Here again, however, there is much variation, and some rews are much closer than that.  It&amp;#039;s even possible for two rews to actually touch.  When two rews of the same orientation partly overlap, they are called [[layer rew]]s; when two rews of the same or different orientation touch at their edges, they are called [[gear rew]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The average distance from a rew to its nearest neighbor is several million kilometers.  Here again, however, there is much variation, and some rews are much closer than that.  It&amp;#039;s even possible for two rews to actually touch.  When two rews of the same orientation partly overlap, they are called [[layer rew]]s; when two rews of the same or different orientation touch at their edges, they are called [[gear rew]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=3109&amp;oldid=prev</id>
		<title>Clé: Whoops... wrong diacritical</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=3109&amp;oldid=prev"/>
		<updated>2023-10-19T19:11:23Z</updated>

		<summary type="html">&lt;p&gt;Whoops... wrong diacritical&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:11, 19 October 2023&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Magic==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The predominant form of [[magic]] in Charos, as in most of Ses, is [[dream magic]], which draws upon some sort of [[numen]] that people gather in their dreams.  Though some [[celemologist]]s believe that dreamers somehow gather this [[dream energy]] from some other [[plane]] of Ses that they visit in their dreams, sufficiently different [[physics|physical]] principles have been observed in dreams to lead most celemologists to the conclusion that the dreamers are visiting another [[esture]] entirely, which is sometimes called [[Go&amp;amp;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;eacute&lt;/del&gt;;togenia]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The predominant form of [[magic]] in Charos, as in most of Ses, is [[dream magic]], which draws upon some sort of [[numen]] that people gather in their dreams.  Though some [[celemologist]]s believe that dreamers somehow gather this [[dream energy]] from some other [[plane]] of Ses that they visit in their dreams, sufficiently different [[physics|physical]] principles have been observed in dreams to lead most celemologists to the conclusion that the dreamers are visiting another [[esture]] entirely, which is sometimes called [[Go&amp;amp;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;euml&lt;/ins&gt;;togenia]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, there are many rews of Charos where dream magic doesn&amp;#039;t function, and there is considerable evidence that, unlike the case of many [[hosper]]s, dream magic is not something innate to the esture, but something that was brought into it later.  Legend credits the bringing of magic to the world to the [[god]] [[Gomar the Ancient]], and so the parts of Charos where dream magic is known are collectively known as [[Gomara]], while the parts where it is not are called [[Aramog]].  Whether Gomara or Aramog is larger has not been determined, and some scholars theorize that they each make up exactly half the [[plane]], though the arguments for this conclusion are less than rigorous.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;However, there are many rews of Charos where dream magic doesn&amp;#039;t function, and there is considerable evidence that, unlike the case of many [[hosper]]s, dream magic is not something innate to the esture, but something that was brought into it later.  Legend credits the bringing of magic to the world to the [[god]] [[Gomar the Ancient]], and so the parts of Charos where dream magic is known are collectively known as [[Gomara]], while the parts where it is not are called [[Aramog]].  Whether Gomara or Aramog is larger has not been determined, and some scholars theorize that they each make up exactly half the [[plane]], though the arguments for this conclusion are less than rigorous.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=3078&amp;oldid=prev</id>
		<title>Clé: Major overhaul and expansion of the article</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=3078&amp;oldid=prev"/>
		<updated>2023-09-08T05:23:18Z</updated>

		<summary type="html">&lt;p&gt;Major overhaul and expansion of the article&lt;/p&gt;
&lt;a href=&quot;https://wongery.com/w/index.php?title=Charos&amp;amp;diff=3078&amp;amp;oldid=2251&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=2251&amp;oldid=prev</id>
		<title>Clé: Oops... Heqhesta is NOT opposite Qabede!</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=2251&amp;oldid=prev"/>
		<updated>2013-03-29T07:13:21Z</updated>

		<summary type="html">&lt;p&gt;Oops... Heqhesta is NOT opposite Qabede!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:13, 29 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charos consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&amp;#039;s inhabitants live&amp;amp;mdash;great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life&amp;amp;mdash;each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (Ses)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charos consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&amp;#039;s inhabitants live&amp;amp;mdash;great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life&amp;amp;mdash;each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (Ses)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disks of the orientation that humans are native to are collectively known as [[Qabede]].  Qabede&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;s opposite &lt;/del&gt;side&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, too, &lt;/del&gt;is &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;inhabited&lt;/del&gt;, one of the predominant inhabitants &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;being &lt;/del&gt;weird six-limbed creatures called [[grazraith&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]].  The grazraith&#039;s orientation is called [[Heqhasta&lt;/del&gt;]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disks of the orientation that humans are native to are collectively known as [[Qabede]].  &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Next to &lt;/ins&gt;Qabede&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, perhaps the &lt;/ins&gt;side &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;best known to humans &lt;/ins&gt;is &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;a [[perpendicularity|perpendicular]] side called [[Heqhesta]]&lt;/ins&gt;, one of the predominant inhabitants &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;of which is a [[race]] of &lt;/ins&gt;weird six-limbed creatures called [[grazraith]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near the worlddisks, the spacemist thins out slightly and becomes colorless and easier to see through&amp;amp;mdash;becoming ordinary air.  Over most worlds, the transparent air and the colored mists have a sharp boundary; because of the slight differences between the two substances, it is possible for things to float on the interface between the air and space.  In fact, there are some specially designed ships that sail on this interface, floating in the mist with the surface of the world looming upside-down far overhead.  From this inverted vantage point, the colored surface of the spacemist does seem in many ways analogous to the ocean, which is what gives it the name of the [[dreamsea]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near the worlddisks, the spacemist thins out slightly and becomes colorless and easier to see through&amp;amp;mdash;becoming ordinary air.  Over most worlds, the transparent air and the colored mists have a sharp boundary; because of the slight differences between the two substances, it is possible for things to float on the interface between the air and space.  In fact, there are some specially designed ships that sail on this interface, floating in the mist with the surface of the world looming upside-down far overhead.  From this inverted vantage point, the colored surface of the spacemist does seem in many ways analogous to the ocean, which is what gives it the name of the [[dreamsea]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather, the oceanic analogy gives the dreamsea half its name.  The other half&amp;amp;mdash;the &amp;quot;dream&amp;quot;&amp;amp;mdash;comes from the tiny ephemeral scenes that flit briefly into existence throughout the spacemist at seemingly random locations and intervals, lasting a few hours at most before dissolving into the mists.  In these miniature worlds, odd and seemingly disjointed tableaus and events are acted out by phantom entities.  These occurrences are very reminiscent of dreams, and in fact most scholars believe that that&amp;#039;s just what they are&amp;amp;mdash;though if so, &amp;#039;&amp;#039;whose&amp;#039;&amp;#039; dreams they are remains an open question.  In any case, it&amp;#039;s because of that belief that these transitory scenes are known as [[dreamscape]]s.  Not only that, but they lend their name to the whole of the expanse in which they appear; the entire vastness between worlds in Charos is called [[dreamspace]].[[Category:Planes of Ses]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather, the oceanic analogy gives the dreamsea half its name.  The other half&amp;amp;mdash;the &amp;quot;dream&amp;quot;&amp;amp;mdash;comes from the tiny ephemeral scenes that flit briefly into existence throughout the spacemist at seemingly random locations and intervals, lasting a few hours at most before dissolving into the mists.  In these miniature worlds, odd and seemingly disjointed tableaus and events are acted out by phantom entities.  These occurrences are very reminiscent of dreams, and in fact most scholars believe that that&amp;#039;s just what they are&amp;amp;mdash;though if so, &amp;#039;&amp;#039;whose&amp;#039;&amp;#039; dreams they are remains an open question.  In any case, it&amp;#039;s because of that belief that these transitory scenes are known as [[dreamscape]]s.  Not only that, but they lend their name to the whole of the expanse in which they appear; the entire vastness between worlds in Charos is called [[dreamspace]].[[Category:Planes of Ses]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=2250&amp;oldid=prev</id>
		<title>Clé: Seos -&gt; Ses</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=2250&amp;oldid=prev"/>
		<updated>2013-03-29T07:11:10Z</updated>

		<summary type="html">&lt;p&gt;Seos -&amp;gt; Ses&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:11, 29 March 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Charos&#039;&#039;&#039; (pronounced {{IPA|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x0251;ro&amp;amp;#x028A;s/}} or {{IPA|/t&amp;amp;#x0283;&amp;amp;#x025B;&amp;amp;#x0259;ro&amp;amp;#x028A;s/}}) is widely considered the &quot;central&quot; [[plane]] on the [[cosmos]] of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos&lt;/del&gt;]]&amp;amp;mdash;it is almost certainly the plane where known life began, and many scholars believe Charos was the &#039;&#039;only&#039;&#039; plane of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos &lt;/del&gt;until [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos&lt;/del&gt;)|god]]s emerged and other planes were created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Charos&#039;&#039;&#039; (pronounced {{IPA|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x0251;ro&amp;amp;#x028A;s/}} or {{IPA|/t&amp;amp;#x0283;&amp;amp;#x025B;&amp;amp;#x0259;ro&amp;amp;#x028A;s/}}) is widely considered the &quot;central&quot; [[plane]] on the [[cosmos]] of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ses&lt;/ins&gt;]]&amp;amp;mdash;it is almost certainly the plane where known life began, and many scholars believe Charos was the &#039;&#039;only&#039;&#039; plane of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ses &lt;/ins&gt;until [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ses&lt;/ins&gt;)|god]]s emerged and other planes were created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charos consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&#039;s inhabitants live&amp;amp;mdash;great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life&amp;amp;mdash;each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos&lt;/del&gt;)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charos consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&#039;s inhabitants live&amp;amp;mdash;great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life&amp;amp;mdash;each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ses&lt;/ins&gt;)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disks of the orientation that humans are native to are collectively known as [[Qabede]].  Qabede&amp;#039;s opposite side, too, is inhabited, one of the predominant inhabitants being weird six-limbed creatures called [[grazraith]].  The grazraith&amp;#039;s orientation is called [[Heqhasta]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disks of the orientation that humans are native to are collectively known as [[Qabede]].  Qabede&amp;#039;s opposite side, too, is inhabited, one of the predominant inhabitants being weird six-limbed creatures called [[grazraith]].  The grazraith&amp;#039;s orientation is called [[Heqhasta]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near the worlddisks, the spacemist thins out slightly and becomes colorless and easier to see through&amp;amp;mdash;becoming ordinary air.  Over most worlds, the transparent air and the colored mists have a sharp boundary; because of the slight differences between the two substances, it is possible for things to float on the interface between the air and space.  In fact, there are some specially designed ships that sail on this interface, floating in the mist with the surface of the world looming upside-down far overhead.  From this inverted vantage point, the colored surface of the spacemist does seem in many ways analogous to the ocean, which is what gives it the name of the [[dreamsea]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near the worlddisks, the spacemist thins out slightly and becomes colorless and easier to see through&amp;amp;mdash;becoming ordinary air.  Over most worlds, the transparent air and the colored mists have a sharp boundary; because of the slight differences between the two substances, it is possible for things to float on the interface between the air and space.  In fact, there are some specially designed ships that sail on this interface, floating in the mist with the surface of the world looming upside-down far overhead.  From this inverted vantage point, the colored surface of the spacemist does seem in many ways analogous to the ocean, which is what gives it the name of the [[dreamsea]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather, the oceanic analogy gives the dreamsea half its name.  The other half&amp;amp;mdash;the &quot;dream&quot;&amp;amp;mdash;comes from the tiny ephemeral scenes that flit briefly into existence throughout the spacemist at seemingly random locations and intervals, lasting a few hours at most before dissolving into the mists.  In these miniature worlds, odd and seemingly disjointed tableaus and events are acted out by phantom entities.  These occurrences are very reminiscent of dreams, and in fact most scholars believe that that&#039;s just what they are&amp;amp;mdash;though if so, &#039;&#039;whose&#039;&#039; dreams they are remains an open question.  In any case, it&#039;s because of that belief that these transitory scenes are known as [[dreamscape]]s.  Not only that, but they lend their name to the whole of the expanse in which they appear; the entire vastness between worlds in Charos is called [[dreamspace]].[[Category:Planes of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather, the oceanic analogy gives the dreamsea half its name.  The other half&amp;amp;mdash;the &quot;dream&quot;&amp;amp;mdash;comes from the tiny ephemeral scenes that flit briefly into existence throughout the spacemist at seemingly random locations and intervals, lasting a few hours at most before dissolving into the mists.  In these miniature worlds, odd and seemingly disjointed tableaus and events are acted out by phantom entities.  These occurrences are very reminiscent of dreams, and in fact most scholars believe that that&#039;s just what they are&amp;amp;mdash;though if so, &#039;&#039;whose&#039;&#039; dreams they are remains an open question.  In any case, it&#039;s because of that belief that these transitory scenes are known as [[dreamscape]]s.  Not only that, but they lend their name to the whole of the expanse in which they appear; the entire vastness between worlds in Charos is called [[dreamspace]].[[Category:Planes of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ses&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=1765&amp;oldid=prev</id>
		<title>Clé: Corrected pronunciation, and dash (though this page needs a lot of expansion)</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=1765&amp;oldid=prev"/>
		<updated>2012-08-04T18:29:29Z</updated>

		<summary type="html">&lt;p&gt;Corrected pronunciation, and dash (though this page needs a lot of expansion)&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:29, 4 August 2012&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Charos&#039;&#039;&#039; (pronounced {{IPA|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x0251;ro&amp;amp;#x028A;s/}} or {{IPA|/t&amp;amp;#x0283;&amp;amp;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x0251&lt;/del&gt;;&amp;amp;#x0259;ro&amp;amp;#x028A;s/}}) is widely considered the &quot;central&quot; [[plane]] on the [[cosmos]] of [[Seos]]&amp;amp;mdash;it is almost certainly the plane where known life began, and many scholars believe Charos was the &#039;&#039;only&#039;&#039; plane of Seos until [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (Seos)|god]]s emerged and other planes were created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Charos&#039;&#039;&#039; (pronounced {{IPA|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x0251;ro&amp;amp;#x028A;s/}} or {{IPA|/t&amp;amp;#x0283;&amp;amp;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x025B&lt;/ins&gt;;&amp;amp;#x0259;ro&amp;amp;#x028A;s/}}) is widely considered the &quot;central&quot; [[plane]] on the [[cosmos]] of [[Seos]]&amp;amp;mdash;it is almost certainly the plane where known life began, and many scholars believe Charos was the &#039;&#039;only&#039;&#039; plane of Seos until [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (Seos)|god]]s emerged and other planes were created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charos consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&#039;s inhabitants live&amp;amp;mdash;great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (Seos)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Charos consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&#039;s inhabitants live&amp;amp;mdash;great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (Seos)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disks of the orientation that humans are native to are collectively known as [[Qabede]].  Qabede&amp;#039;s opposite side, too, is inhabited, one of the predominant inhabitants being weird six-limbed creatures called [[grazraith]].  The grazraith&amp;#039;s orientation is called [[Heqhasta]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disks of the orientation that humans are native to are collectively known as [[Qabede]].  Qabede&amp;#039;s opposite side, too, is inhabited, one of the predominant inhabitants being weird six-limbed creatures called [[grazraith]].  The grazraith&amp;#039;s orientation is called [[Heqhasta]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=437&amp;oldid=prev</id>
		<title>Clé: Rachoy -&gt; Seos; Chares -&gt; Charos; also fixed dashes and made other minor edit.</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=437&amp;oldid=prev"/>
		<updated>2009-11-10T00:44:48Z</updated>

		<summary type="html">&lt;p&gt;Rachoy -&amp;gt; Seos; Chares -&amp;gt; Charos; also fixed dashes and made other minor edit.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:44, 9 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Char&amp;amp;eacute;s&lt;/del&gt;&#039;&#039;&#039; (pronounced {{IPA|/t&amp;amp;#x0283;&amp;amp;#x0251;&amp;amp;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x02C8&lt;/del&gt;;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;re&lt;/del&gt;&amp;amp;#&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x026A&lt;/del&gt;;s/}}) is widely considered the &quot;central&quot; [[plane]] on the [[cosmos]] of [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rachoy&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;it is almost certainly the plane where known life began, and many scholars believe &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Char&amp;amp;eacute;s &lt;/del&gt;was the &#039;&#039;only&#039;&#039; plane of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rachoy &lt;/del&gt;until [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rachoy&lt;/del&gt;)|god]]s emerged and other planes were created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charos&lt;/ins&gt;&#039;&#039;&#039; (pronounced &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{IPA|/&amp;amp;#x02C8;t&amp;amp;#x0283;&amp;amp;#x0251;ro&amp;amp;#x028A;s/}} or &lt;/ins&gt;{{IPA|/t&amp;amp;#x0283;&amp;amp;#x0251;&amp;amp;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x0259&lt;/ins&gt;;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ro&lt;/ins&gt;&amp;amp;#&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;x028A&lt;/ins&gt;;s/}}) is widely considered the &quot;central&quot; [[plane]] on the [[cosmos]] of [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;it is almost certainly the plane where known life began, and many scholars believe &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charos &lt;/ins&gt;was the &#039;&#039;only&#039;&#039; plane of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos &lt;/ins&gt;until [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos&lt;/ins&gt;)|god]]s emerged and other planes were created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Char&amp;amp;eacute;s &lt;/del&gt;consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&#039;s inhabitants live&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life--each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rachoy&lt;/del&gt;)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charos &lt;/ins&gt;consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&#039;s inhabitants live&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life--each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos&lt;/ins&gt;)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disks of the orientation that humans are native to are collectively known as [[Qabede]].  Qabede&amp;#039;s opposite side, too, is inhabited, one of the predominant inhabitants being weird six-limbed creatures called [[grazraith]].  The grazraith&amp;#039;s orientation is called [[Heqhasta]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The disks of the orientation that humans are native to are collectively known as [[Qabede]].  Qabede&amp;#039;s opposite side, too, is inhabited, one of the predominant inhabitants being weird six-limbed creatures called [[grazraith]].  The grazraith&amp;#039;s orientation is called [[Heqhasta]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near the worlddisks, the spacemist thins out slightly and becomes colorless and easier to see through&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;becoming &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;what we could call &lt;/del&gt;air.  Over most worlds, the transparent air and the colored mists have a sharp boundary; because of the slight differences between the two substances, it is possible for things to float on the interface between the air and space.  In fact, there are some specially designed ships that sail on this interface, floating in the mist with the surface of the world looming upside-down far overhead.  From this inverted vantage point, the colored surface of the spacemist does seem in many ways analogous to the ocean, which is what gives it the name of the [[dreamsea]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near the worlddisks, the spacemist thins out slightly and becomes colorless and easier to see through&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;becoming &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ordinary &lt;/ins&gt;air.  Over most worlds, the transparent air and the colored mists have a sharp boundary; because of the slight differences between the two substances, it is possible for things to float on the interface between the air and space.  In fact, there are some specially designed ships that sail on this interface, floating in the mist with the surface of the world looming upside-down far overhead.  From this inverted vantage point, the colored surface of the spacemist does seem in many ways analogous to the ocean, which is what gives it the name of the [[dreamsea]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather, the oceanic analogy gives the dreamsea half its name.  The other half&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;the &quot;dream&quot;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;comes from the tiny ephemeral scenes that flit briefly into existence throughout the spacemist at seemingly random locations and intervals, lasting a few hours at most before dissolving into the mists.  In these miniature worlds, odd and seemingly disjointed tableaus and events are acted out by phantom entities.  These occurrences are very reminiscent of dreams, and in fact most scholars believe that that&#039;s just what they are&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;--&lt;/del&gt;though if so, &#039;&#039;whose&#039;&#039; dreams they are remains an open question.  In any case, it&#039;s because of that belief that these transitory scenes are known as [[dreamscape]]s.  Not only that, but they lend their name to the whole of the expanse in which they appear; the entire vastness between worlds in &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Char&amp;amp;eacute;s &lt;/del&gt;is called [[dreamspace]].[[Category:Planes of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Rachoy&lt;/del&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather, the oceanic analogy gives the dreamsea half its name.  The other half&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;the &quot;dream&quot;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;comes from the tiny ephemeral scenes that flit briefly into existence throughout the spacemist at seemingly random locations and intervals, lasting a few hours at most before dissolving into the mists.  In these miniature worlds, odd and seemingly disjointed tableaus and events are acted out by phantom entities.  These occurrences are very reminiscent of dreams, and in fact most scholars believe that that&#039;s just what they are&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;though if so, &#039;&#039;whose&#039;&#039; dreams they are remains an open question.  In any case, it&#039;s because of that belief that these transitory scenes are known as [[dreamscape]]s.  Not only that, but they lend their name to the whole of the expanse in which they appear; the entire vastness between worlds in &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Charos &lt;/ins&gt;is called [[dreamspace]].[[Category:Planes of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Seos&lt;/ins&gt;]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=435&amp;oldid=prev</id>
		<title>Clé: moved Charés to Charos:&amp;#32;Whoops... change of name.</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=435&amp;oldid=prev"/>
		<updated>2009-11-10T00:36:51Z</updated>

		<summary type="html">&lt;p&gt;moved &lt;a href=&quot;/w/index.php?title=Char%C3%A9s&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Charés (page does not exist)&quot;&gt;Charés&lt;/a&gt; to &lt;a href=&quot;/wiki/Charos&quot; title=&quot;Charos&quot;&gt;Charos&lt;/a&gt;: Whoops... change of name.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:36, 9 November 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=355&amp;oldid=prev</id>
		<title>Clé: Added pronunciation</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=355&amp;oldid=prev"/>
		<updated>2009-09-23T00:39:03Z</updated>

		<summary type="html">&lt;p&gt;Added pronunciation&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:39, 22 September 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Char&amp;amp;eacute;s&#039;&#039;&#039; is widely considered the &quot;central&quot; [[plane]] on the [[cosmos]] of [[Rachoy]]--it is almost certainly the plane where known life began, and many scholars believe Char&amp;amp;eacute;s was the &#039;&#039;only&#039;&#039; plane of Rachoy until [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (Rachoy)|god]]s emerged and other planes were created.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&#039;&#039;&#039;Char&amp;amp;eacute;s&#039;&#039;&#039; &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;(pronounced {{IPA|/t&amp;amp;#x0283;&amp;amp;#x0251;&amp;amp;#x02C8;re&amp;amp;#x026A;s/}}) &lt;/ins&gt;is widely considered the &quot;central&quot; [[plane]] on the [[cosmos]] of [[Rachoy]]--it is almost certainly the plane where known life began, and many scholars believe Char&amp;amp;eacute;s was the &#039;&#039;only&#039;&#039; plane of Rachoy until [[Gomar the Ancient]] brought [[dream magic|magic]] into the cosmos, and the [[god (Rachoy)|god]]s emerged and other planes were created.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Char&amp;amp;eacute;s consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&amp;#039;s inhabitants live--great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life--each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (Rachoy)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Char&amp;amp;eacute;s consists of a vast plenum filled with multicolored transparent vapors called [[spacemist]].  Floating in these mists, a great distance apart, are the [[worlddisk]]s where most of the plane&amp;#039;s inhabitants live--great, flat, usually circular expanses of rock and earth and water.  Though there are some exceptions, most of the worlddisks line up along three perpendicular directions.  The disks of each orientation tend to bear their own characteristic types of life--each side of the disk bearing different kinds, for six main orientations total.  The creatures living on disks of different orientations, naturally, will have appropriate corresponding [[gravity (Rachoy)|gravitational]] directions themselves.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Charos&amp;diff=74&amp;oldid=prev</id>
		<title>Clé: Oops... fixing link</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Charos&amp;diff=74&amp;oldid=prev"/>
		<updated>2009-01-16T02:26:57Z</updated>

		<summary type="html">&lt;p&gt;Oops... fixing link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 21:26, 15 January 2009&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l7&quot;&gt;Line 7:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 7:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near the worlddisks, the spacemist thins out slightly and becomes colorless and easier to see through--becoming what we could call air.  Over most worlds, the transparent air and the colored mists have a sharp boundary; because of the slight differences between the two substances, it is possible for things to float on the interface between the air and space.  In fact, there are some specially designed ships that sail on this interface, floating in the mist with the surface of the world looming upside-down far overhead.  From this inverted vantage point, the colored surface of the spacemist does seem in many ways analogous to the ocean, which is what gives it the name of the [[dreamsea]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Near the worlddisks, the spacemist thins out slightly and becomes colorless and easier to see through--becoming what we could call air.  Over most worlds, the transparent air and the colored mists have a sharp boundary; because of the slight differences between the two substances, it is possible for things to float on the interface between the air and space.  In fact, there are some specially designed ships that sail on this interface, floating in the mist with the surface of the world looming upside-down far overhead.  From this inverted vantage point, the colored surface of the spacemist does seem in many ways analogous to the ocean, which is what gives it the name of the [[dreamsea]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather, the oceanic analogy gives the dreamsea half its name.  The other half--the &quot;dream&quot;--comes from the tiny ephemeral scenes that flit briefly into existence throughout the spacemist at seemingly random locations and intervals, lasting a few hours at most before dissolving into the mists.  In these miniature worlds, odd and seemingly disjointed tableaus and events are acted out by phantom entities.  These occurrences are very reminiscent of dreams, and in fact most scholars believe that that&#039;s just what they are--though if so, &#039;&#039;whose&#039;&#039; dreams they are remains an open question.  In any case, it&#039;s because of that belief that these transitory scenes are known as [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dreamscapes&lt;/del&gt;]].  Not only that, but they lend their name to the whole of the expanse in which they appear; the entire vastness between worlds in Char&amp;amp;eacute;s is called [[dreamspace]].[[Category:Planes of Rachoy]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Rather, the oceanic analogy gives the dreamsea half its name.  The other half--the &quot;dream&quot;--comes from the tiny ephemeral scenes that flit briefly into existence throughout the spacemist at seemingly random locations and intervals, lasting a few hours at most before dissolving into the mists.  In these miniature worlds, odd and seemingly disjointed tableaus and events are acted out by phantom entities.  These occurrences are very reminiscent of dreams, and in fact most scholars believe that that&#039;s just what they are--though if so, &#039;&#039;whose&#039;&#039; dreams they are remains an open question.  In any case, it&#039;s because of that belief that these transitory scenes are known as [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;dreamscape&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s&lt;/ins&gt;.  Not only that, but they lend their name to the whole of the expanse in which they appear; the entire vastness between worlds in Char&amp;amp;eacute;s is called [[dreamspace]].[[Category:Planes of Rachoy]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
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