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	<id>https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Fair_Folk_%28Eversky%29</id>
	<title>Fair Folk (Eversky) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Fair_Folk_%28Eversky%29"/>
	<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;action=history"/>
	<updated>2026-04-04T06:31:56Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.42.1</generator>
	<entry>
		<id>https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=3633&amp;oldid=prev</id>
		<title>Oscqr: Oscqr moved page Fair Folk to Fair Folk (Eversky): Eventually &quot;fair folk&quot; should probably have a broader meaning, so let&#039;s make this article title more specific.</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=3633&amp;oldid=prev"/>
		<updated>2024-10-26T07:26:32Z</updated>

		<summary type="html">&lt;p&gt;Oscqr moved page &lt;a href=&quot;/wiki/Fair_Folk&quot; class=&quot;mw-redirect&quot; title=&quot;Fair Folk&quot;&gt;Fair Folk&lt;/a&gt; to &lt;a href=&quot;/wiki/Fair_Folk_(Eversky)&quot; title=&quot;Fair Folk (Eversky)&quot;&gt;Fair Folk (Eversky)&lt;/a&gt;: Eventually &amp;quot;fair folk&amp;quot; should probably have a broader meaning, so let&amp;#039;s make this article title more specific.&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;1&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:26, 26 October 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-notice&quot; lang=&quot;en&quot;&gt;&lt;div class=&quot;mw-diff-empty&quot;&gt;(No difference)&lt;/div&gt;
&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;</summary>
		<author><name>Oscqr</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=2633&amp;oldid=prev</id>
		<title>Oscqr: /* Games */ Changed link</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=2633&amp;oldid=prev"/>
		<updated>2013-07-03T01:03:03Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Games: &lt;/span&gt; Changed link&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 20:03, 2 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot;&gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes, the Fair Folk run single victims through their games, the &amp;quot;players&amp;quot; being alone in the game and only up against time.  At other times, however, the Fair Folk may put a group of people in the game at once.  This does not necessarily work to the players&amp;#039; advantage, however, as generally when there are multiple players they are in competition with each other.  In the case of a maze escape game, for instance, the Fair Folk may decree that only the first person out of the maze will be allowed to escape freely (or the first two people, or three, depending on how generous they&amp;#039;re feeling), and all other players will be deemed to have lost the game.  Instead of racing the clock, the players are racing each other.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes, the Fair Folk run single victims through their games, the &amp;quot;players&amp;quot; being alone in the game and only up against time.  At other times, however, the Fair Folk may put a group of people in the game at once.  This does not necessarily work to the players&amp;#039; advantage, however, as generally when there are multiple players they are in competition with each other.  In the case of a maze escape game, for instance, the Fair Folk may decree that only the first person out of the maze will be allowed to escape freely (or the first two people, or three, depending on how generous they&amp;#039;re feeling), and all other players will be deemed to have lost the game.  Instead of racing the clock, the players are racing each other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the game is over, winners are rewarded, sometimes with useful [[hack]]s or often with information they were seeking.  (How the Fair Folk &#039;&#039;know&#039;&#039; what information players want is another of their mysteries.)  Losers, however, may be [[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transfigure&lt;/del&gt;]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d &lt;/del&gt;with [[morphic hack]]s or otherwise subjected to deleterious hacks.  Some losers simply aren&#039;t seen again, perhaps taking a permanent place as a feature of the Folk&#039;s future games.  Whether or not the Fair Folk ever reuse the same games for different groups of victims is uncertain, since most of the victims don&#039;t talk about what they&#039;ve been through.  According to some stories, the Fair Folk enjoin this silence on pain of terrible penalties, but not all accounts agree that this is the case.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the game is over, winners are rewarded, sometimes with useful [[hack]]s or often with information they were seeking.  (How the Fair Folk &#039;&#039;know&#039;&#039; what information players want is another of their mysteries.)  Losers, however, may be [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;transfigurement|transfigured&lt;/ins&gt;]] with [[morphic hack]]s or otherwise subjected to deleterious hacks.  Some losers simply aren&#039;t seen again, perhaps taking a permanent place as a feature of the Folk&#039;s future games.  Whether or not the Fair Folk ever reuse the same games for different groups of victims is uncertain, since most of the victims don&#039;t talk about what they&#039;ve been through.  According to some stories, the Fair Folk enjoin this silence on pain of terrible penalties, but not all accounts agree that this is the case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Area of activity==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Area of activity==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Oscqr</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=2628&amp;oldid=prev</id>
		<title>Oscqr: Various minor fixes</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=2628&amp;oldid=prev"/>
		<updated>2013-07-03T00:55:41Z</updated>

		<summary type="html">&lt;p&gt;Various minor fixes&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:55, 2 July 2013&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot;&gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Fair Folk]] is a semiclandestine organization of [[Eversky]] that combats what its members feel is the tedium of life in the [[Multivirt]] by staging games and puzzles that they impress generally unwilling subjects into taking part in.  Those who do well in the Folk&#039;s games may be richly rewarded, but those who fail to achieve the goals they&#039;re set may meet a much less pleasant fate.  It is those who refuse to play along at all, however, for whom the Fair Folk reserve their worst punishments.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The [[Fair Folk]] is a semiclandestine organization of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;[[Eversky]] that combats what its members feel is the tedium of life in the [[Multivirt]] by staging games and puzzles that they impress generally unwilling subjects into taking part in.  Those who do well in the Folk&#039;s games may be richly rewarded, but those who fail to achieve the goals they&#039;re set may meet a much less pleasant fate.  It is those who refuse to play along at all, however, for whom the Fair Folk reserve their worst punishments.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Membership==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Membership==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The leader of the Fair Folk, insofar as such an anarchic organization &amp;#039;&amp;#039;has&amp;#039;&amp;#039; a leader, is a striking woman who calls herself [[Queen Mab]].  Her fellow Fair Folk sometimes address her as just &amp;quot;Mab&amp;quot;, but only they are allowed to speak to her in such familiar terms, however; outsiders she and the other Fair Folk insist must call her by her full title of &amp;quot;Queen Mab&amp;quot; or by honorifics such as &amp;quot;Her Majesty&amp;quot;, whether they&amp;#039;re speaking to her or about her.  Even the Fair Folk themselves only drop her title when they&amp;#039;re speaking to her directly; when referring to her in the [[third person]] they too call her &amp;quot;Her Majesty&amp;quot;, or use some comparable honorific.  Queen Mab is a small woman who always dresses in bright blue, though the cut of her outfit varies widely.  She has wings like a dragonfly&amp;#039;s, and a long, coiled tongue that can reach several [[meter]]s from her body, and which she occasionally &amp;#039;&amp;#039;does&amp;#039;&amp;#039; extend to such distances apparently for the express purpose of unsettling visitors.  The Fair Folk have also claimed that Queen Mab has a [[Wikipedia:vagina dentata|vagina dentata]], but no one is known to have put that to the test.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The leader of the Fair Folk, insofar as such an anarchic organization &amp;#039;&amp;#039;has&amp;#039;&amp;#039; a leader, is a striking woman who calls herself [[Queen Mab]].  Her fellow Fair Folk sometimes address her as just &amp;quot;Mab&amp;quot;, but only they are allowed to speak to her in such familiar terms, however; outsiders she and the other Fair Folk insist must call her by her full title of &amp;quot;Queen Mab&amp;quot; or by honorifics such as &amp;quot;Her Majesty&amp;quot;, whether they&amp;#039;re speaking to her or about her.  Even the Fair Folk themselves only drop her title when they&amp;#039;re speaking to her directly; when referring to her in the [[third person]] they too call her &amp;quot;Her Majesty&amp;quot;, or use some comparable honorific.  Queen Mab is a small woman who always dresses in bright blue, though the cut of her outfit varies widely.  She has wings like a dragonfly&amp;#039;s, and a long, coiled tongue that can reach several [[meter]]s from her body, and which she occasionally &amp;#039;&amp;#039;does&amp;#039;&amp;#039; extend to such distances apparently for the express purpose of unsettling visitors.  The Fair Folk have also claimed that Queen Mab has a [[Wikipedia:vagina dentata|vagina dentata]], but no one is known to have put that to the test.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Queen Mab is not the only member of the Fair Folk whose name is known.  [[Goodfellow]] appears like a slender blond youth, generally unclad, who flies without visible means of propulsion, speeding through the air or hovering in place while simply sitting with his legs crossed.  Goodfellow is a clever [[rhyme]]ster, and is often the voice of the Fair Folk, laying out the ground rules of their games in rhymed and metered [[verse]].  [[Melusine]] has the form of a winged [[dracena]], wearing a horned crespine very much like that of the [[Wikipedia:Duchess (Alice&#039;s Adventures in Wonderland)|Duchess]] of [[Wikipedia:Lewis Carroll]]&#039;s &#039;&#039;[[Wikipedia:Alice&#039;s Adventures in Wonderland|Alice&#039;s Adventures in Wonderland]]&#039;&#039;, as drawn by [[Wikipedia:John Tenniel|John Tenniel]].  That this resemblance is not coincidental is suggested by Melusine&#039;s fondness for throwing about pepper-like sternutative powder and turning people into pigs, both habits that likely took their inspiration from the literary character.  Melusine often contradicts Queen Mab and seems to question her decisions, but Mab always takes it in stride and uses Melusine&#039;s apparent antagonism as a tool to turn the subject of her discourse&amp;amp;mdash;to such an extent as to imply that Melusine&#039;s seeming opposition to Queen Mab is a sham, their feigned disagreement planned and rehearsed.  [[Arawn]] appears to be a handsome man with small horns, riding a flying horse.  Arawn makes much of &quot;the hunt&quot;, and escaping his &quot;[[Wild Hunt]]&quot; often plays a role in the Fair Folk&#039;s games.  Finally, [[Mother Gothel]] has the form of an old woman who gets around by pulling herself by other people&#039;s hair, which she can cause to grow to arbitrary lengths and move in any direction.  Mother Gothel acts matronly and comforting, dispensing volumes of obviously useless and inapplicable advice.  She&#039;s especially fond of telling people to eat their vegetables.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Queen Mab is not the only member of the Fair Folk whose name is known.  [[Goodfellow]] appears like a slender blond youth, generally unclad, who flies without visible means of propulsion, speeding through the air or hovering in place while simply sitting with his legs crossed.  Goodfellow is a clever [[rhyme]]ster, and is often the voice of the Fair Folk, laying out the ground rules of their games in rhymed and metered [[verse]].  [[Melusine]] has the form of a winged [[dracena]], wearing a horned crespine very much like that of the [[Wikipedia:Duchess (Alice&#039;s Adventures in Wonderland)|Duchess]] of [[Wikipedia:&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Lewis Carroll|&lt;/ins&gt;Lewis Carroll]]&#039;s &#039;&#039;[[Wikipedia:Alice&#039;s Adventures in Wonderland|Alice&#039;s Adventures in Wonderland]]&#039;&#039;, as drawn by [[Wikipedia:John Tenniel|John Tenniel]].  That this resemblance is not coincidental is suggested by Melusine&#039;s fondness for throwing about pepper-like sternutative powder and turning people into pigs, both habits that likely took their inspiration from the literary character.  Melusine often contradicts Queen Mab and seems to question her decisions, but Mab always takes it in stride and uses Melusine&#039;s apparent antagonism as a tool to turn the subject of her discourse&amp;amp;mdash;to such an extent as to imply that Melusine&#039;s seeming opposition to Queen Mab is a sham, their feigned disagreement planned and rehearsed.  [[Arawn]] appears to be a handsome man with small horns, riding a flying horse.  Arawn makes much of &quot;the hunt&quot;, and escaping his &quot;[[Wild Hunt]]&quot; often plays a role in the Fair Folk&#039;s games.  Finally, [[Mother Gothel]] has the form of an old woman who gets around by pulling herself by other people&#039;s hair, which she can cause to grow to arbitrary lengths and move in any direction.  Mother Gothel acts matronly and comforting, dispensing volumes of obviously useless and inapplicable advice.  She&#039;s especially fond of telling people to eat their vegetables.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While there is reason to believe that the Fair Folk have occasionally invited new people into their ranks, they seem to do this on a whim rather than as the result of any formal process.  They often recruit people who do particularly well in their games, especially if they seem to be good sports about it, though not if they seem too sympathetic toward others to be likely to be willing to subject them to like treatment.  It&amp;#039;s not known whether or not anyone was ever invited to join the Fair Folk and turned them down, but if so, it&amp;#039;s likely the Folk made them suffer for their spurning.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While there is reason to believe that the Fair Folk have occasionally invited new people into their ranks, they seem to do this on a whim rather than as the result of any formal process.  They often recruit people who do particularly well in their games, especially if they seem to be good sports about it, though not if they seem too sympathetic toward others to be likely to be willing to subject them to like treatment.  It&amp;#039;s not known whether or not anyone was ever invited to join the Fair Folk and turned them down, but if so, it&amp;#039;s likely the Folk made them suffer for their spurning.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exactly where the members of the Fair Folk get all the &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;hacks &lt;/del&gt;and [[exploit]]s they use to set up their games remains something of a mystery.  Some of them may be hackers, or have connections with hackers, but there&#039;s some reason to believe that much of what they do is perfectly legitimate from legal terms, implying that the Fair Folk may have connections very high up.  It&#039;s been bruited that one or more of the Fair Folk may actually be secret [[alt]]s of high officials of the [[Sociate]], or some other [[virtual provider]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Exactly where the members of the Fair Folk get all the &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[hack]]s &lt;/ins&gt;and [[exploit]]s they use to set up their games remains something of a mystery.  Some of them may be hackers, or have connections with hackers, but there&#039;s some reason to believe that much of what they do is perfectly legitimate from legal terms, implying that the Fair Folk may have connections very high up.  It&#039;s been bruited that one or more of the Fair Folk may actually be secret [[alt]]s of high officials of the [[Sociate]], or some other [[virtual provider]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Games==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fair Folk&amp;#039;s games can take a huge variety of forms, but have a few common elements.  First of all, they&amp;#039;re very seldom done in the open, among uninvolved people.  The Fair Folk usually spirit their victims away to hidden enclosures or even whole separate [[hackworld]]s they&amp;#039;ve set up to fulfill their exact needs.  Secondly, the Fair Folk&amp;#039;s games are always fancifully themed.  They invent backstories and plots to underlie even the simplest rulesets, and lavishly decorate the areas of their games accordingly.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fair Folk&amp;#039;s games can take a huge variety of forms, but have a few common elements.  First of all, they&amp;#039;re very seldom done in the open, among uninvolved people.  The Fair Folk usually spirit their victims away to hidden enclosures or even whole separate [[hackworld]]s they&amp;#039;ve set up to fulfill their exact needs.  Secondly, the Fair Folk&amp;#039;s games are always fancifully themed.  They invent backstories and plots to underlie even the simplest rulesets, and lavishly decorate the areas of their games accordingly.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Usually, a large part of the game is simply for the Folk&#039;s victims to find their ways around their environments.  Some of the games have goals as straightforward as escaping a maze within a certain time limit&amp;amp;mdash;or eluding Arawn&#039;s Wild Hunt or some other hazard for a particular time.  Other games involve finding one or more objects hidden in the area&amp;amp;mdash;if there is only one object, this is functionally equivalent to the escape-the-maze game, with the object taking the place of the exit.  Some games, however, are far more complex, and require the victims to manipulate their environment in various &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complex &lt;/del&gt;ways or take advantage of subtle patterns not immediately apparent.  For all their caprice and cruelty, however, the Folk do, in a sense, play fair.  There are always hints as to what the victims are supposed to do, or where they&#039;re supposed to go.  These hints may be subtle, convoluted, or deviously misleading, but they&#039;re always there, and an attentive and clever &quot;player&quot; should be able to find his way through.  The Fair Folks&#039; games, however, are seldom simple, and there are always environmental hazards to overcome in addition to the main thrust of the game.  The playing field may be peppered with traps and other dangerous features, and quite often &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;are &lt;/del&gt;roamed with perilous monsters of the Folk&#039;s own design.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Usually, a large part of the game is simply for the Folk&#039;s victims to find their ways around their environments.  Some of the games have goals as straightforward as escaping a maze within a certain time limit&amp;amp;mdash;or eluding Arawn&#039;s Wild Hunt or some other hazard for a particular time.  Other games involve finding one or more objects hidden in the area&amp;amp;mdash;if there is only one object, this is functionally equivalent to the escape-the-maze game, with the object taking the place of the exit.  Some games, however, are far more complex, and require the victims to manipulate their environment in various &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complicated &lt;/ins&gt;ways or take advantage of subtle patterns not immediately apparent.  For all their caprice and cruelty, however, the Folk do, in a sense, play fair.  There are always hints as to what the victims are supposed to do, or where they&#039;re supposed to go.  These hints may be subtle, convoluted, or deviously misleading, but they&#039;re always there, and an attentive and clever &quot;player&quot; should be able to find his way through.  The Fair Folks&#039; games, however, are seldom simple, and there are always environmental hazards to overcome in addition to the main thrust of the game.  The playing field may be peppered with traps and other dangerous features, and quite often &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is &lt;/ins&gt;roamed with perilous monsters of the Folk&#039;s own design.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes, the Fair Folk run single victims through their games, the &amp;quot;players&amp;quot; being alone in the game and only up against time.  At other times, however, the Fair Folk may put a group of people in the game at once.  This does not necessarily work to the players&amp;#039; advantage, however, as generally when there are multiple players they are in competition with each other.  In the case of a maze escape game, for instance, the Fair Folk may decree that only the first person out of the maze will be allowed to escape freely (or the first two people, or three, depending on how generous they&amp;#039;re feeling), and all other players will be deemed to have lost the game.  Instead of racing the clock, the players are racing each other.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Sometimes, the Fair Folk run single victims through their games, the &amp;quot;players&amp;quot; being alone in the game and only up against time.  At other times, however, the Fair Folk may put a group of people in the game at once.  This does not necessarily work to the players&amp;#039; advantage, however, as generally when there are multiple players they are in competition with each other.  In the case of a maze escape game, for instance, the Fair Folk may decree that only the first person out of the maze will be allowed to escape freely (or the first two people, or three, depending on how generous they&amp;#039;re feeling), and all other players will be deemed to have lost the game.  Instead of racing the clock, the players are racing each other.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot;&gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Area of activity==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Area of activity==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fair Folk&#039;s activity seems to be centered on the environs of a part of the Eversky known as [[Babylon (Eversky)|Babylon]], to such an extent that many have assumed the Fair Folk have their headquarters there.  It&#039;s not certain, however, that the Fair Folk even &#039;&#039;have&#039;&#039; a headquarters on Eversky; they may pass their time when not running or designing games (assuming there &#039;&#039;is&#039;&#039; a time when they&#039;re not running or designing games) in their own hackworlds, or they may live double lives in unrecognizable disguises.  At any rate, while the rate of abductions by the Fair Folk is higher near Babylon to a statistically significant degree, they certainly don&#039;t confine themselves entirely to this area.  The Fair Folk have appeared and snatched new victims from all over Eversky, albeit from some parts more than others.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fair Folk&#039;s activity seems to be centered on the environs of a part of the Eversky known as [[Babylon (Eversky)|Babylon]], to such an extent that many have assumed the Fair Folk have their headquarters there.  It&#039;s not certain, however, that the Fair Folk even &#039;&#039;have&#039;&#039; a headquarters on &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Eversky; they may pass their time when not running or designing games (assuming there &#039;&#039;is&#039;&#039; a time when they&#039;re not running or designing games) in their own hackworlds, or they may live double lives in unrecognizable disguises.  At any rate, while the rate of abductions by the Fair Folk is higher near Babylon to a statistically significant degree, they certainly don&#039;t confine themselves entirely to this area.  The Fair Folk have appeared and snatched new victims from all over &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Eversky, albeit from some parts more than others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recently, the Fair Folk have begun spreading even outside the Eversky.  There have been reports of Fair Folk appearances in [[Ganeden]], [[Yarramukus]], and [[Crowther]], among other [[virtual world]]s.  The majority of their activity remains in the Eversky, but that may be changing.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Recently, the Fair Folk have begun spreading even outside the Eversky.  There have been reports of Fair Folk appearances in [[Ganeden]], [[Yarramukus]], and [[Crowther]], among other [[virtual world]]s.  The majority of their activity remains in the Eversky, but that may be changing.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Influence==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Influence==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With their tendency to snatch victims unexpectedly, and the terrible trials they put them through, it&#039;s understandable that the Fair Folk have become dreaded bogeymen in many parts of Eversky.  While there are frequent calls for the [[supervisor (Sociate)|supervisor]]s to do something about them, so far the Fair Folk have escaped any punishment, perhaps because of their elusive nature and perhaps because of their connections.  More than one vigilante has decided that if the Sociate isn&#039;t going to do anything about Fair Folk, he will.  None of these vigilantes have succeeded in finding the Fair Folk, but many of them have been found &#039;&#039;by&#039;&#039; them, and have found themselves involuntary players in their games, and not in a position to take any effective action against the Folk.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;With their tendency to snatch victims unexpectedly, and the terrible trials they put them through, it&#039;s understandable that the Fair Folk have become dreaded bogeymen in many parts of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;Eversky.  While there are frequent calls for the [[supervisor (Sociate)|supervisor]]s to do something about them, so far the Fair Folk have escaped any punishment, perhaps because of their elusive nature and perhaps because of their connections.  More than one vigilante has decided that if the Sociate isn&#039;t going to do anything about Fair Folk, he will.  None of these vigilantes have succeeded in finding the Fair Folk, but many of them have been found &#039;&#039;by&#039;&#039; them, and have found themselves involuntary players in their games, and not in a position to take any effective action against the Folk.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite all the dread the Fair Folk engender, however, they also seem to be a source of some artistic inspiration.  The Fair Folk are a frequent subject of visual and literary art on the Eversky, and much music has also been created by composers who cited the Fair Folk as their inspiration.  Many of these artists have themselves been players of the Fair Folk&amp;#039;s games in the past, but others have found mere second-hand accounts sufficiently stimulating to move their artistic hearts.  What the Fair Folk think of all this is uncertain, but the fact that these artists &amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039; generally find themselves abducted (except in a few cases when they have publicly expressed a &amp;#039;&amp;#039;desire&amp;#039;&amp;#039; to play the Fair Folk&amp;#039;s games) seems to point to their not taking much umbrage at it.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Despite all the dread the Fair Folk engender, however, they also seem to be a source of some artistic inspiration.  The Fair Folk are a frequent subject of visual and literary art on the Eversky, and much music has also been created by composers who cited the Fair Folk as their inspiration.  Many of these artists have themselves been players of the Fair Folk&amp;#039;s games in the past, but others have found mere second-hand accounts sufficiently stimulating to move their artistic hearts.  What the Fair Folk think of all this is uncertain, but the fact that these artists &amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039; generally find themselves abducted (except in a few cases when they have publicly expressed a &amp;#039;&amp;#039;desire&amp;#039;&amp;#039; to play the Fair Folk&amp;#039;s games) seems to point to their not taking much umbrage at it.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Organizations of the Eversky]]&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:Organizations of the Eversky]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Oscqr</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=1293&amp;oldid=prev</id>
		<title>Oscqr: Removing mistaken capitalization</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=1293&amp;oldid=prev"/>
		<updated>2011-07-27T06:01:24Z</updated>

		<summary type="html">&lt;p&gt;Removing mistaken capitalization&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 01:01, 27 July 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot;&gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the game is over, winners are rewarded, sometimes with useful [[hack]]s or often with information they were seeking.  (How the Fair Folk &amp;#039;&amp;#039;know&amp;#039;&amp;#039; what information players want is another of their mysteries.)  Losers, however, may be [[transfigure]]d with [[morphic hack]]s or otherwise subjected to deleterious hacks.  Some losers simply aren&amp;#039;t seen again, perhaps taking a permanent place as a feature of the Folk&amp;#039;s future games.  Whether or not the Fair Folk ever reuse the same games for different groups of victims is uncertain, since most of the victims don&amp;#039;t talk about what they&amp;#039;ve been through.  According to some stories, the Fair Folk enjoin this silence on pain of terrible penalties, but not all accounts agree that this is the case.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When the game is over, winners are rewarded, sometimes with useful [[hack]]s or often with information they were seeking.  (How the Fair Folk &amp;#039;&amp;#039;know&amp;#039;&amp;#039; what information players want is another of their mysteries.)  Losers, however, may be [[transfigure]]d with [[morphic hack]]s or otherwise subjected to deleterious hacks.  Some losers simply aren&amp;#039;t seen again, perhaps taking a permanent place as a feature of the Folk&amp;#039;s future games.  Whether or not the Fair Folk ever reuse the same games for different groups of victims is uncertain, since most of the victims don&amp;#039;t talk about what they&amp;#039;ve been through.  According to some stories, the Fair Folk enjoin this silence on pain of terrible penalties, but not all accounts agree that this is the case.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Area of &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Activity&lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Area of &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;activity&lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fair Folk&amp;#039;s activity seems to be centered on the environs of a part of the Eversky known as [[Babylon (Eversky)|Babylon]], to such an extent that many have assumed the Fair Folk have their headquarters there.  It&amp;#039;s not certain, however, that the Fair Folk even &amp;#039;&amp;#039;have&amp;#039;&amp;#039; a headquarters on Eversky; they may pass their time when not running or designing games (assuming there &amp;#039;&amp;#039;is&amp;#039;&amp;#039; a time when they&amp;#039;re not running or designing games) in their own hackworlds, or they may live double lives in unrecognizable disguises.  At any rate, while the rate of abductions by the Fair Folk is higher near Babylon to a statistically significant degree, they certainly don&amp;#039;t confine themselves entirely to this area.  The Fair Folk have appeared and snatched new victims from all over Eversky, albeit from some parts more than others.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Fair Folk&amp;#039;s activity seems to be centered on the environs of a part of the Eversky known as [[Babylon (Eversky)|Babylon]], to such an extent that many have assumed the Fair Folk have their headquarters there.  It&amp;#039;s not certain, however, that the Fair Folk even &amp;#039;&amp;#039;have&amp;#039;&amp;#039; a headquarters on Eversky; they may pass their time when not running or designing games (assuming there &amp;#039;&amp;#039;is&amp;#039;&amp;#039; a time when they&amp;#039;re not running or designing games) in their own hackworlds, or they may live double lives in unrecognizable disguises.  At any rate, while the rate of abductions by the Fair Folk is higher near Babylon to a statistically significant degree, they certainly don&amp;#039;t confine themselves entirely to this area.  The Fair Folk have appeared and snatched new victims from all over Eversky, albeit from some parts more than others.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Oscqr</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=1292&amp;oldid=prev</id>
		<title>Oscqr: Created page with &#039;The Fair Folk is a semiclandestine organization of Eversky that combats what its members feel is the tedium of life in the Multivirt by staging games and puzzles that…&#039;</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Fair_Folk_(Eversky)&amp;diff=1292&amp;oldid=prev"/>
		<updated>2011-07-27T05:59:41Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;The &lt;a href=&quot;/wiki/Fair_Folk&quot; class=&quot;mw-redirect&quot; title=&quot;Fair Folk&quot;&gt;Fair Folk&lt;/a&gt; is a semiclandestine organization of &lt;a href=&quot;/wiki/Eversky&quot; title=&quot;Eversky&quot;&gt;Eversky&lt;/a&gt; that combats what its members feel is the tedium of life in the &lt;a href=&quot;/w/index.php?title=Multivirt&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Multivirt (page does not exist)&quot;&gt;Multivirt&lt;/a&gt; by staging games and puzzles that…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;The [[Fair Folk]] is a semiclandestine organization of [[Eversky]] that combats what its members feel is the tedium of life in the [[Multivirt]] by staging games and puzzles that they impress generally unwilling subjects into taking part in.  Those who do well in the Folk&amp;#039;s games may be richly rewarded, but those who fail to achieve the goals they&amp;#039;re set may meet a much less pleasant fate.  It is those who refuse to play along at all, however, for whom the Fair Folk reserve their worst punishments.&lt;br /&gt;
&lt;br /&gt;
==Membership==&lt;br /&gt;
Outsiders don&amp;#039;t know the exact number of individuals comprising the Fair Folk, especially as many of them often like to assume different disguises so that it&amp;#039;s not always possible to tell whether two interactions were with the same person or not.  However, it seems clear that there are at least ten Fair Folk, though the total number could be much larger, perhaps as many as a couple of hundred.  Most likely, the actual number of Fair Folk is at the lower end of this range, perhaps in the twenties or thirties.&lt;br /&gt;
&lt;br /&gt;
The leader of the Fair Folk, insofar as such an anarchic organization &amp;#039;&amp;#039;has&amp;#039;&amp;#039; a leader, is a striking woman who calls herself [[Queen Mab]].  Her fellow Fair Folk sometimes address her as just &amp;quot;Mab&amp;quot;, but only they are allowed to speak to her in such familiar terms, however; outsiders she and the other Fair Folk insist must call her by her full title of &amp;quot;Queen Mab&amp;quot; or by honorifics such as &amp;quot;Her Majesty&amp;quot;, whether they&amp;#039;re speaking to her or about her.  Even the Fair Folk themselves only drop her title when they&amp;#039;re speaking to her directly; when referring to her in the [[third person]] they too call her &amp;quot;Her Majesty&amp;quot;, or use some comparable honorific.  Queen Mab is a small woman who always dresses in bright blue, though the cut of her outfit varies widely.  She has wings like a dragonfly&amp;#039;s, and a long, coiled tongue that can reach several [[meter]]s from her body, and which she occasionally &amp;#039;&amp;#039;does&amp;#039;&amp;#039; extend to such distances apparently for the express purpose of unsettling visitors.  The Fair Folk have also claimed that Queen Mab has a [[Wikipedia:vagina dentata|vagina dentata]], but no one is known to have put that to the test.&lt;br /&gt;
&lt;br /&gt;
Queen Mab is not the only member of the Fair Folk whose name is known.  [[Goodfellow]] appears like a slender blond youth, generally unclad, who flies without visible means of propulsion, speeding through the air or hovering in place while simply sitting with his legs crossed.  Goodfellow is a clever [[rhyme]]ster, and is often the voice of the Fair Folk, laying out the ground rules of their games in rhymed and metered [[verse]].  [[Melusine]] has the form of a winged [[dracena]], wearing a horned crespine very much like that of the [[Wikipedia:Duchess (Alice&amp;#039;s Adventures in Wonderland)|Duchess]] of [[Wikipedia:Lewis Carroll]]&amp;#039;s &amp;#039;&amp;#039;[[Wikipedia:Alice&amp;#039;s Adventures in Wonderland|Alice&amp;#039;s Adventures in Wonderland]]&amp;#039;&amp;#039;, as drawn by [[Wikipedia:John Tenniel|John Tenniel]].  That this resemblance is not coincidental is suggested by Melusine&amp;#039;s fondness for throwing about pepper-like sternutative powder and turning people into pigs, both habits that likely took their inspiration from the literary character.  Melusine often contradicts Queen Mab and seems to question her decisions, but Mab always takes it in stride and uses Melusine&amp;#039;s apparent antagonism as a tool to turn the subject of her discourse&amp;amp;mdash;to such an extent as to imply that Melusine&amp;#039;s seeming opposition to Queen Mab is a sham, their feigned disagreement planned and rehearsed.  [[Arawn]] appears to be a handsome man with small horns, riding a flying horse.  Arawn makes much of &amp;quot;the hunt&amp;quot;, and escaping his &amp;quot;[[Wild Hunt]]&amp;quot; often plays a role in the Fair Folk&amp;#039;s games.  Finally, [[Mother Gothel]] has the form of an old woman who gets around by pulling herself by other people&amp;#039;s hair, which she can cause to grow to arbitrary lengths and move in any direction.  Mother Gothel acts matronly and comforting, dispensing volumes of obviously useless and inapplicable advice.  She&amp;#039;s especially fond of telling people to eat their vegetables.&lt;br /&gt;
&lt;br /&gt;
While there is reason to believe that the Fair Folk have occasionally invited new people into their ranks, they seem to do this on a whim rather than as the result of any formal process.  They often recruit people who do particularly well in their games, especially if they seem to be good sports about it, though not if they seem too sympathetic toward others to be likely to be willing to subject them to like treatment.  It&amp;#039;s not known whether or not anyone was ever invited to join the Fair Folk and turned them down, but if so, it&amp;#039;s likely the Folk made them suffer for their spurning.&lt;br /&gt;
&lt;br /&gt;
Exactly where the members of the Fair Folk get all the hacks and [[exploit]]s they use to set up their games remains something of a mystery.  Some of them may be hackers, or have connections with hackers, but there&amp;#039;s some reason to believe that much of what they do is perfectly legitimate from legal terms, implying that the Fair Folk may have connections very high up.  It&amp;#039;s been bruited that one or more of the Fair Folk may actually be secret [[alt]]s of high officials of the [[Sociate]], or some other [[virtual provider]].&lt;br /&gt;
&lt;br /&gt;
==Games==&lt;br /&gt;
The Fair Folk&amp;#039;s games can take a huge variety of forms, but have a few common elements.  First of all, they&amp;#039;re very seldom done in the open, among uninvolved people.  The Fair Folk usually spirit their victims away to hidden enclosures or even whole separate [[hackworld]]s they&amp;#039;ve set up to fulfill their exact needs.  Secondly, the Fair Folk&amp;#039;s games are always fancifully themed.  They invent backstories and plots to underlie even the simplest rulesets, and lavishly decorate the areas of their games accordingly.&lt;br /&gt;
&lt;br /&gt;
Usually, a large part of the game is simply for the Folk&amp;#039;s victims to find their ways around their environments.  Some of the games have goals as straightforward as escaping a maze within a certain time limit&amp;amp;mdash;or eluding Arawn&amp;#039;s Wild Hunt or some other hazard for a particular time.  Other games involve finding one or more objects hidden in the area&amp;amp;mdash;if there is only one object, this is functionally equivalent to the escape-the-maze game, with the object taking the place of the exit.  Some games, however, are far more complex, and require the victims to manipulate their environment in various complex ways or take advantage of subtle patterns not immediately apparent.  For all their caprice and cruelty, however, the Folk do, in a sense, play fair.  There are always hints as to what the victims are supposed to do, or where they&amp;#039;re supposed to go.  These hints may be subtle, convoluted, or deviously misleading, but they&amp;#039;re always there, and an attentive and clever &amp;quot;player&amp;quot; should be able to find his way through.  The Fair Folks&amp;#039; games, however, are seldom simple, and there are always environmental hazards to overcome in addition to the main thrust of the game.  The playing field may be peppered with traps and other dangerous features, and quite often are roamed with perilous monsters of the Folk&amp;#039;s own design.&lt;br /&gt;
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Sometimes, the Fair Folk run single victims through their games, the &amp;quot;players&amp;quot; being alone in the game and only up against time.  At other times, however, the Fair Folk may put a group of people in the game at once.  This does not necessarily work to the players&amp;#039; advantage, however, as generally when there are multiple players they are in competition with each other.  In the case of a maze escape game, for instance, the Fair Folk may decree that only the first person out of the maze will be allowed to escape freely (or the first two people, or three, depending on how generous they&amp;#039;re feeling), and all other players will be deemed to have lost the game.  Instead of racing the clock, the players are racing each other.&lt;br /&gt;
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When the game is over, winners are rewarded, sometimes with useful [[hack]]s or often with information they were seeking.  (How the Fair Folk &amp;#039;&amp;#039;know&amp;#039;&amp;#039; what information players want is another of their mysteries.)  Losers, however, may be [[transfigure]]d with [[morphic hack]]s or otherwise subjected to deleterious hacks.  Some losers simply aren&amp;#039;t seen again, perhaps taking a permanent place as a feature of the Folk&amp;#039;s future games.  Whether or not the Fair Folk ever reuse the same games for different groups of victims is uncertain, since most of the victims don&amp;#039;t talk about what they&amp;#039;ve been through.  According to some stories, the Fair Folk enjoin this silence on pain of terrible penalties, but not all accounts agree that this is the case.&lt;br /&gt;
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==Area of Activity==&lt;br /&gt;
The Fair Folk&amp;#039;s activity seems to be centered on the environs of a part of the Eversky known as [[Babylon (Eversky)|Babylon]], to such an extent that many have assumed the Fair Folk have their headquarters there.  It&amp;#039;s not certain, however, that the Fair Folk even &amp;#039;&amp;#039;have&amp;#039;&amp;#039; a headquarters on Eversky; they may pass their time when not running or designing games (assuming there &amp;#039;&amp;#039;is&amp;#039;&amp;#039; a time when they&amp;#039;re not running or designing games) in their own hackworlds, or they may live double lives in unrecognizable disguises.  At any rate, while the rate of abductions by the Fair Folk is higher near Babylon to a statistically significant degree, they certainly don&amp;#039;t confine themselves entirely to this area.  The Fair Folk have appeared and snatched new victims from all over Eversky, albeit from some parts more than others.&lt;br /&gt;
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Recently, the Fair Folk have begun spreading even outside the Eversky.  There have been reports of Fair Folk appearances in [[Ganeden]], [[Yarramukus]], and [[Crowther]], among other [[virtual world]]s.  The majority of their activity remains in the Eversky, but that may be changing.&lt;br /&gt;
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==Influence==&lt;br /&gt;
With their tendency to snatch victims unexpectedly, and the terrible trials they put them through, it&amp;#039;s understandable that the Fair Folk have become dreaded bogeymen in many parts of Eversky.  While there are frequent calls for the [[supervisor (Sociate)|supervisor]]s to do something about them, so far the Fair Folk have escaped any punishment, perhaps because of their elusive nature and perhaps because of their connections.  More than one vigilante has decided that if the Sociate isn&amp;#039;t going to do anything about Fair Folk, he will.  None of these vigilantes have succeeded in finding the Fair Folk, but many of them have been found &amp;#039;&amp;#039;by&amp;#039;&amp;#039; them, and have found themselves involuntary players in their games, and not in a position to take any effective action against the Folk.&lt;br /&gt;
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Despite all the dread the Fair Folk engender, however, they also seem to be a source of some artistic inspiration.  The Fair Folk are a frequent subject of visual and literary art on the Eversky, and much music has also been created by composers who cited the Fair Folk as their inspiration.  Many of these artists have themselves been players of the Fair Folk&amp;#039;s games in the past, but others have found mere second-hand accounts sufficiently stimulating to move their artistic hearts.  What the Fair Folk think of all this is uncertain, but the fact that these artists &amp;#039;&amp;#039;don&amp;#039;t&amp;#039;&amp;#039; generally find themselves abducted (except in a few cases when they have publicly expressed a &amp;#039;&amp;#039;desire&amp;#039;&amp;#039; to play the Fair Folk&amp;#039;s games) seems to point to their not taking much umbrage at it.&lt;br /&gt;
[[Category:Organizations of the Eversky]]&lt;/div&gt;</summary>
		<author><name>Oscqr</name></author>
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