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	<id>https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Rew_%28Charos%29</id>
	<title>Rew (Charos) - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wongery.com/w/index.php?action=history&amp;feed=atom&amp;title=Rew_%28Charos%29"/>
	<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;action=history"/>
	<updated>2026-04-10T03:15:44Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3687&amp;oldid=prev</id>
		<title>Clé: /* Motion */ Fixed switched link and pipe</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3687&amp;oldid=prev"/>
		<updated>2025-04-05T07:57:14Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Motion: &lt;/span&gt; Fixed switched link and pipe&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 02:57, 5 April 2025&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l44&quot;&gt;Line 44:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 44:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For a long time, the worlddisks were&amp;amp;mdash;and they on many worlds still are&amp;amp;mdash;believed to be completely stationary, remaining in fixed positions in dreamspace.  This was more based on observational considerations than theoretical; in principle, in fact, there was no &amp;#039;&amp;#039;a priori&amp;#039;&amp;#039; reason why the disks &amp;#039;&amp;#039;should&amp;#039;&amp;#039; be stationary; this would seem to necessitate an improbably exact [[equilibrium]] between the [[weight]]s of the two sides.  Each side after all bore objects and materials of opposite gravitational orientation, and if there was an even slightly greater weight on one side than the other, that would give the disk as a whole a nonzero weight and a subsequent [[acceleration]].  The only way the rew could remain motionless was if the weight of the two sides was perfectly balanced.  Yet this seemed nevertheless to be the case; there was no discernible change in the rews&amp;#039; positions relative to other, distant rews and other faraway [[astronomy|astronomical]] objects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;For a long time, the worlddisks were&amp;amp;mdash;and they on many worlds still are&amp;amp;mdash;believed to be completely stationary, remaining in fixed positions in dreamspace.  This was more based on observational considerations than theoretical; in principle, in fact, there was no &amp;#039;&amp;#039;a priori&amp;#039;&amp;#039; reason why the disks &amp;#039;&amp;#039;should&amp;#039;&amp;#039; be stationary; this would seem to necessitate an improbably exact [[equilibrium]] between the [[weight]]s of the two sides.  Each side after all bore objects and materials of opposite gravitational orientation, and if there was an even slightly greater weight on one side than the other, that would give the disk as a whole a nonzero weight and a subsequent [[acceleration]].  The only way the rew could remain motionless was if the weight of the two sides was perfectly balanced.  Yet this seemed nevertheless to be the case; there was no discernible change in the rews&amp;#039; positions relative to other, distant rews and other faraway [[astronomy|astronomical]] objects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More precise observations eventually showed that while there was very little long-term change in their position, over the shorter term the worlddisks do in fact tend to [[oscillate&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|oscillation&lt;/del&gt;]] slightly back and forth [[parallelity|parallel]] to their perpendicular axes.  The period of the oscillation is a matter of [[day]]s or [[month]]s, and its [[amplitude]] of the same [[order of magnitude|order]] as the disk&#039;s thickness, too subtle for the inhabitants to notice without sensitive [[measurement|measuring]] apparati.  This did not resolve the mystery of the rews&#039; immobility; if anything, it added to it&amp;amp;mdash;as strange as it would be for the weights of the two sides to be exactly the same, it seemed stranger still that the difference in weight would &#039;&#039;fluctuate&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More precise observations eventually showed that while there was very little long-term change in their position, over the shorter term the worlddisks do in fact tend to [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;oscillation|&lt;/ins&gt;oscillate]] slightly back and forth [[parallelity|parallel]] to their perpendicular axes.  The period of the oscillation is a matter of [[day]]s or [[month]]s, and its [[amplitude]] of the same [[order of magnitude|order]] as the disk&#039;s thickness, too subtle for the inhabitants to notice without sensitive [[measurement|measuring]] apparati.  This did not resolve the mystery of the rews&#039; immobility; if anything, it added to it&amp;amp;mdash;as strange as it would be for the weights of the two sides to be exactly the same, it seemed stranger still that the difference in weight would &#039;&#039;fluctuate&#039;&#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mystery was solved on several rews by expeditions into the disk&amp;#039;s interior and discovery of a remarkable material now known as [[antite]].  Antite has the property that its gravitational orientation tends to change to &amp;#039;&amp;#039;oppose&amp;#039;&amp;#039; any forces acting on it.  Whenever the overall weight of the disk would tend toward one side or the other, therefore, the weight of the antite would alter in the opposite direction&amp;amp;mdash;and the antite within a rew is sufficiently [[density|dense]] and plentiful to counteract the change in the rew&amp;#039;s weight.  A slight change in the weight of either side of a disk, such as by objects falling onto it or otherwise arriving on the surface from dreamspace, would likewise be cancelled by the antite, leaving the disk as a whole effectively [[weightlessness (Ses)|weightless]].  It is the fact that the antite&amp;#039;s weight does not change immediately that leads to the disk&amp;#039;s oscillation&amp;amp;mdash;though this delay also means that the zeroing of the rew&amp;#039;s weight is not immediate and perfect and that the rews can and do in fact move through dreamspace over time, but they do so in a [[random walk]] and their long-term motion, while not zero, is extremely slow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mystery was solved on several rews by expeditions into the disk&amp;#039;s interior and discovery of a remarkable material now known as [[antite]].  Antite has the property that its gravitational orientation tends to change to &amp;#039;&amp;#039;oppose&amp;#039;&amp;#039; any forces acting on it.  Whenever the overall weight of the disk would tend toward one side or the other, therefore, the weight of the antite would alter in the opposite direction&amp;amp;mdash;and the antite within a rew is sufficiently [[density|dense]] and plentiful to counteract the change in the rew&amp;#039;s weight.  A slight change in the weight of either side of a disk, such as by objects falling onto it or otherwise arriving on the surface from dreamspace, would likewise be cancelled by the antite, leaving the disk as a whole effectively [[weightlessness (Ses)|weightless]].  It is the fact that the antite&amp;#039;s weight does not change immediately that leads to the disk&amp;#039;s oscillation&amp;amp;mdash;though this delay also means that the zeroing of the rew&amp;#039;s weight is not immediate and perfect and that the rews can and do in fact move through dreamspace over time, but they do so in a [[random walk]] and their long-term motion, while not zero, is extremely slow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3494&amp;oldid=prev</id>
		<title>Clé: /* Shape and size */ A few minor grammar and punctuation fixes</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3494&amp;oldid=prev"/>
		<updated>2024-07-04T19:37:44Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Shape and size: &lt;/span&gt; A few minor grammar and punctuation fixes&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 14:37, 4 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l6&quot;&gt;Line 6:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 6:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Shape and size==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Shape and size==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;their &lt;/del&gt;edges of Charotian rews may not be perfectly [[circle|circular]], they are very nearly so, with the [[radius]]&amp;amp;mdash;the distance to the edge from the surface&#039;s [[centroid]]&amp;amp;mdash;typically varying by [[angle]] by less than one tenth of a [[percent]].  There are, however, exceptions&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, &lt;/del&gt;[[defective rew]]s that are mostly round but have either large concavities in the edge, or large projections or [[semiwolk]]s extending from them&amp;amp;mdash;or in some cases both; and [[obround rew]]s that are noticeably [[ellipse|elliptical]] or [[oval|ovate]].  Rare rews may deviate even farther from circular shapes, including [[irregular rew]]s that may be as informous as inkblots.  A few rews have been discovered of [[polygon]]al outline, but they have all proven to have been of [[artificial world|artificial origin]]; such shapes, apparently, do not form naturally.  There does seem to be some [[correlation]] between a rew&#039;s regularity of shape and regularity of orientation; the more a rew&#039;s form abludes from the circular, the more likely it is not to be oriented along the canonical axes.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/ins&gt;edges of Charotian rews may not be perfectly [[circle|circular]], they are very nearly so, with the [[radius]]&amp;amp;mdash;the distance to the edge from the surface&#039;s [[centroid]]&amp;amp;mdash;typically varying by [[angle]] by less than one tenth of a [[percent]].  There are, however, exceptions&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;: &lt;/ins&gt;[[defective rew]]s that are mostly round but have either large concavities in the edge, or large projections or [[semiwolk]]s extending from them&amp;amp;mdash;or in some cases both&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;amp;mdash;&lt;/ins&gt;; and [[obround rew]]s that are noticeably [[ellipse|elliptical]] or [[oval|ovate]].  Rare rews may deviate even farther from circular shapes, including [[irregular rew]]s that may be as informous as inkblots.  A few rews have been discovered of [[polygon]]al outline, but they have all proven to have been of [[artificial world|artificial origin]]; such shapes, apparently, do not form naturally.  There does seem to be some [[correlation]] between a rew&#039;s regularity of shape and regularity of orientation; the more a rew&#039;s form abludes from the circular, the more likely it is not to be oriented along the canonical axes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most mysterious rews are the so-called [[brotoid]]s, rews shaped like the outlines of [[life form|living creatures]], most commonly [[human]]s.  Brotoids vary in the detail of their shape, from [[perfect brotoid]]s shaped exactly like human (or other) silhouettes to [[marginal brotoid]]s that are mostly circular but with subtle irregularities that suggest a human (or other) form.  There is some inconclusive evidence that these differences in shape represent stages in a temporal progression, that brotoids evolve over time from perfect silhouettes to regular circular rews&amp;amp;mdash;or, much less likely, the reverse.  In any case, no well-supported [[theory]] has been advanced to explain the existence of brotoid rews, but among those civilizations that are aware of them they may play a large role in [[mythology|myth]]s and culture.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The most mysterious rews are the so-called [[brotoid]]s, rews shaped like the outlines of [[life form|living creatures]], most commonly [[human]]s.  Brotoids vary in the detail of their shape, from [[perfect brotoid]]s shaped exactly like human (or other) silhouettes to [[marginal brotoid]]s that are mostly circular but with subtle irregularities that suggest a human (or other) form.  There is some inconclusive evidence that these differences in shape represent stages in a temporal progression, that brotoids evolve over time from perfect silhouettes to regular circular rews&amp;amp;mdash;or, much less likely, the reverse.  In any case, no well-supported [[theory]] has been advanced to explain the existence of brotoid rews, but among those civilizations that are aware of them they may play a large role in [[mythology|myth]]s and culture.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3493&amp;oldid=prev</id>
		<title>Clé: This ought to be a link... I can see writing an article about it eventually...</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3493&amp;oldid=prev"/>
		<updated>2024-07-04T09:26:47Z</updated>

		<summary type="html">&lt;p&gt;This ought to be a link... I can see writing an article about it eventually...&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:26, 4 July 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot;&gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the rews&amp;#039; [[distribution]] in Charos is not regular, nor is it apparently completely [[randomness|random]].  While rews do sometimes occur within a few thousand kilometers of each other, this happens much more rarely than a purely random distribution would suggest; conversely, rews with no neighbors within ten million kilometers are also rarer than would be expected were their positions randomly selected.  More obviously, their orientations are not evenly distributed among any possible [[solid angle]], but weighted very heavily toward three particular [[axis|axes]], known as the [[canonical axes]].  Rews not aligned with the canonical axes do exist, but these &amp;quot;[[diagonal rew]]s&amp;quot; are a tiny minority, making up less than one percent of the total.  The surfaces of rews of the same orientation are collectively called [[conspect]]s; the three canonical axes therefore are each [[perpendicularity|orthogonal]] to two major conspects of opposite orientation.  Each conspect has a standard name used by [[cosmologist]]s, and each canonical axis is referred to by the initial letter of one of the two associated conspects.  The canonical axis corresponding to the conspect of [[Qabede]] is called the [[Q axis]], that corresponding to the conspect of [[Gaden]] the [[G axis]], and that corresponding to the conspect of [[Heqhasta]] the [[H axis]].  The [[obverse (cosmology)|obverse]] conspects of Qabede, Gaden, and Heqhasta are [[Mriddiom]], [[Ckapir]], and [[Gaiua]], respectively.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the rews&amp;#039; [[distribution]] in Charos is not regular, nor is it apparently completely [[randomness|random]].  While rews do sometimes occur within a few thousand kilometers of each other, this happens much more rarely than a purely random distribution would suggest; conversely, rews with no neighbors within ten million kilometers are also rarer than would be expected were their positions randomly selected.  More obviously, their orientations are not evenly distributed among any possible [[solid angle]], but weighted very heavily toward three particular [[axis|axes]], known as the [[canonical axes]].  Rews not aligned with the canonical axes do exist, but these &amp;quot;[[diagonal rew]]s&amp;quot; are a tiny minority, making up less than one percent of the total.  The surfaces of rews of the same orientation are collectively called [[conspect]]s; the three canonical axes therefore are each [[perpendicularity|orthogonal]] to two major conspects of opposite orientation.  Each conspect has a standard name used by [[cosmologist]]s, and each canonical axis is referred to by the initial letter of one of the two associated conspects.  The canonical axis corresponding to the conspect of [[Qabede]] is called the [[Q axis]], that corresponding to the conspect of [[Gaden]] the [[G axis]], and that corresponding to the conspect of [[Heqhasta]] the [[H axis]].  The [[obverse (cosmology)|obverse]] conspects of Qabede, Gaden, and Heqhasta are [[Mriddiom]], [[Ckapir]], and [[Gaiua]], respectively.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each surface of a rew generally has a [[name]] by which [[cosmologist]]s refer to it, which for inhabited rews is usually a name used by some of its inhabitants.  The rew as a whole is not usually given a separate name, but is generally referred to by the name of the surface of the same conspect as the speaker, if applicable; if not, it is referred to by the name of whichever surface is more prominent or more relevant to the current discussion.  When it is absolutely necessary to make it clear that the speaker is referring to the entire rew, it can be called by both names, separated by a [[hyphen]].  For example, [[Dadauar]] is the name of a rew of Qabede&amp;amp;mdash;that is, it is the name of &#039;&#039;one&#039;&#039; surface of a rew aligned perpendicular to the Q axis, the surface that pertains to the conspect of Qabede.  Dadauar&#039;s obverse, a world of Mriddiom, is called [[Eldi]].  If a cosmologist native to another world of Qabede wishes to refer to this rew, they would most likely call it Dadauar&amp;amp;mdash;while a cosmologist on a world of Mriddiom would be likely to call it Eldi.  If the cosmologist wished to avoid all ambiguity about whether they were referring to the entire rew or just one surface, they could call it Dadauar-Eldi or Eldi-Dadauar (a cosmologist in Qabede would more likely use the former order, a cosmologist of Eldi the latter).&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each surface of a rew generally has a [[name]] by which [[cosmologist]]s refer to it, which for inhabited rews is usually a name used by some of its inhabitants.  The rew as a whole is not usually given a separate name, but is generally referred to by the name of the surface of the same conspect as the speaker, if applicable; if not, it is referred to by the name of whichever surface is more prominent or more relevant to the current discussion.  When it is absolutely necessary to make it clear that the speaker is referring to the entire rew, it can be called by both names, separated by a [[hyphen]].  For example, [[Dadauar]] is the name of a rew of Qabede&amp;amp;mdash;that is, it is the name of &#039;&#039;one&#039;&#039; surface of a rew aligned perpendicular to the Q axis, the surface that pertains to the conspect of Qabede.  Dadauar&#039;s obverse, a world of Mriddiom, is called [[Eldi]].  If a cosmologist native to another world of Qabede wishes to refer to this rew, they would most likely call it Dadauar&amp;amp;mdash;while a cosmologist on a world of Mriddiom would be likely to call it Eldi.  If the cosmologist wished to avoid all ambiguity about whether they were referring to the entire rew or just one surface, they could call it &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/ins&gt;Dadauar-Eldi&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;]] &lt;/ins&gt;or Eldi-Dadauar (a cosmologist in Qabede would more likely use the former order, a cosmologist of Eldi the latter).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Shape and size==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Shape and size==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3468&amp;oldid=prev</id>
		<title>Clé: /* Motion */ Whoops... botched the link</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3468&amp;oldid=prev"/>
		<updated>2024-06-19T00:52:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Motion: &lt;/span&gt; Whoops... botched the link&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:52, 18 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More precise observations eventually showed that while there was very little long-term change in their position, over the shorter term the worlddisks do in fact tend to [[oscillate|oscillation]] slightly back and forth [[parallelity|parallel]] to their perpendicular axes.  The period of the oscillation is a matter of [[day]]s or [[month]]s, and its [[amplitude]] of the same [[order of magnitude|order]] as the disk&amp;#039;s thickness, too subtle for the inhabitants to notice without sensitive [[measurement|measuring]] apparati.  This did not resolve the mystery of the rews&amp;#039; immobility; if anything, it added to it&amp;amp;mdash;as strange as it would be for the weights of the two sides to be exactly the same, it seemed stranger still that the difference in weight would &amp;#039;&amp;#039;fluctuate&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More precise observations eventually showed that while there was very little long-term change in their position, over the shorter term the worlddisks do in fact tend to [[oscillate|oscillation]] slightly back and forth [[parallelity|parallel]] to their perpendicular axes.  The period of the oscillation is a matter of [[day]]s or [[month]]s, and its [[amplitude]] of the same [[order of magnitude|order]] as the disk&amp;#039;s thickness, too subtle for the inhabitants to notice without sensitive [[measurement|measuring]] apparati.  This did not resolve the mystery of the rews&amp;#039; immobility; if anything, it added to it&amp;amp;mdash;as strange as it would be for the weights of the two sides to be exactly the same, it seemed stranger still that the difference in weight would &amp;#039;&amp;#039;fluctuate&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mystery was solved on several rews by expeditions into the disk&#039;s interior and discovery of a remarkable material now known as [[antite]].  Antite has the property that its gravitational orientation tends to change to &#039;&#039;oppose&#039;&#039; any forces acting on it.  Whenever the overall weight of the disk would tend toward one side or the other, therefore, the weight of the antite would alter in the opposite direction&amp;amp;mdash;and the antite within a rew is sufficiently [[density|dense]] and plentiful to counteract the change in the rew&#039;s weight.  A slight change in the weight of either side of a disk, such as by objects falling onto it or otherwise arriving on the surface from dreamspace, would likewise be cancelled by the antite, leaving the disk as a whole effectively [[weightlessness (Ses)|&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weightlessness&lt;/del&gt;]].  It is the fact that the antite&#039;s weight does not change immediately that leads to the disk&#039;s oscillation&amp;amp;mdash;though this delay also means that the zeroing of the rew&#039;s weight is not immediate and perfect and that the rews can and do in fact move through dreamspace over time, but they do so in a [[random walk]] and their long-term motion, while not zero, is extremely slow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mystery was solved on several rews by expeditions into the disk&#039;s interior and discovery of a remarkable material now known as [[antite]].  Antite has the property that its gravitational orientation tends to change to &#039;&#039;oppose&#039;&#039; any forces acting on it.  Whenever the overall weight of the disk would tend toward one side or the other, therefore, the weight of the antite would alter in the opposite direction&amp;amp;mdash;and the antite within a rew is sufficiently [[density|dense]] and plentiful to counteract the change in the rew&#039;s weight.  A slight change in the weight of either side of a disk, such as by objects falling onto it or otherwise arriving on the surface from dreamspace, would likewise be cancelled by the antite, leaving the disk as a whole effectively [[weightlessness (Ses)|&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weightless&lt;/ins&gt;]].  It is the fact that the antite&#039;s weight does not change immediately that leads to the disk&#039;s oscillation&amp;amp;mdash;though this delay also means that the zeroing of the rew&#039;s weight is not immediate and perfect and that the rews can and do in fact move through dreamspace over time, but they do so in a [[random walk]] and their long-term motion, while not zero, is extremely slow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Interaction==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Interaction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3467&amp;oldid=prev</id>
		<title>Clé: Add a link</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3467&amp;oldid=prev"/>
		<updated>2024-06-19T00:51:27Z</updated>

		<summary type="html">&lt;p&gt;Add a link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 19:51, 18 June 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l46&quot;&gt;Line 46:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 46:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More precise observations eventually showed that while there was very little long-term change in their position, over the shorter term the worlddisks do in fact tend to [[oscillate|oscillation]] slightly back and forth [[parallelity|parallel]] to their perpendicular axes.  The period of the oscillation is a matter of [[day]]s or [[month]]s, and its [[amplitude]] of the same [[order of magnitude|order]] as the disk&amp;#039;s thickness, too subtle for the inhabitants to notice without sensitive [[measurement|measuring]] apparati.  This did not resolve the mystery of the rews&amp;#039; immobility; if anything, it added to it&amp;amp;mdash;as strange as it would be for the weights of the two sides to be exactly the same, it seemed stranger still that the difference in weight would &amp;#039;&amp;#039;fluctuate&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More precise observations eventually showed that while there was very little long-term change in their position, over the shorter term the worlddisks do in fact tend to [[oscillate|oscillation]] slightly back and forth [[parallelity|parallel]] to their perpendicular axes.  The period of the oscillation is a matter of [[day]]s or [[month]]s, and its [[amplitude]] of the same [[order of magnitude|order]] as the disk&amp;#039;s thickness, too subtle for the inhabitants to notice without sensitive [[measurement|measuring]] apparati.  This did not resolve the mystery of the rews&amp;#039; immobility; if anything, it added to it&amp;amp;mdash;as strange as it would be for the weights of the two sides to be exactly the same, it seemed stranger still that the difference in weight would &amp;#039;&amp;#039;fluctuate&amp;#039;&amp;#039;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mystery was solved on several rews by expeditions into the disk&#039;s interior and discovery of a remarkable material now known as [[antite]].  Antite has the property that its gravitational orientation tends to change to &#039;&#039;oppose&#039;&#039; any forces acting on it.  Whenever the overall weight of the disk would tend toward one side or the other, therefore, the weight of the antite would alter in the opposite direction&amp;amp;mdash;and the antite within a rew is sufficiently [[density|dense]] and plentiful to counteract the change in the rew&#039;s weight.  A slight change in the weight of either side of a disk, such as by objects falling onto it or otherwise arriving on the surface from dreamspace, would likewise be cancelled by the antite, leaving the disk as a whole effectively &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;weightless&lt;/del&gt;.  It is the fact that the antite&#039;s weight does not change immediately that leads to the disk&#039;s oscillation&amp;amp;mdash;though this delay also means that the zeroing of the rew&#039;s weight is not immediate and perfect and that the rews can and do in fact move through dreamspace over time, but they do so in a [[random walk]] and their long-term motion, while not zero, is extremely slow.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The mystery was solved on several rews by expeditions into the disk&#039;s interior and discovery of a remarkable material now known as [[antite]].  Antite has the property that its gravitational orientation tends to change to &#039;&#039;oppose&#039;&#039; any forces acting on it.  Whenever the overall weight of the disk would tend toward one side or the other, therefore, the weight of the antite would alter in the opposite direction&amp;amp;mdash;and the antite within a rew is sufficiently [[density|dense]] and plentiful to counteract the change in the rew&#039;s weight.  A slight change in the weight of either side of a disk, such as by objects falling onto it or otherwise arriving on the surface from dreamspace, would likewise be cancelled by the antite, leaving the disk as a whole effectively &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[weightlessness (Ses)|weightlessness]]&lt;/ins&gt;.  It is the fact that the antite&#039;s weight does not change immediately that leads to the disk&#039;s oscillation&amp;amp;mdash;though this delay also means that the zeroing of the rew&#039;s weight is not immediate and perfect and that the rews can and do in fact move through dreamspace over time, but they do so in a [[random walk]] and their long-term motion, while not zero, is extremely slow.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Interaction==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==Interaction==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3288&amp;oldid=prev</id>
		<title>Clé: Whoops and pollaster really should have been a link</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3288&amp;oldid=prev"/>
		<updated>2024-01-21T10:22:16Z</updated>

		<summary type="html">&lt;p&gt;Whoops and pollaster really should have been a link&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:22, 21 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l33&quot;&gt;Line 33:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 33:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gaiua sports a surprising variety of intangible or semitangible creatures with glowing forms.  As on Ckapir, no single folk particularly stands out, but a number of folks exist there.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Gaiua sports a surprising variety of intangible or semitangible creatures with glowing forms.  As on Ckapir, no single folk particularly stands out, but a number of folks exist there.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A few types of creature are found on multiple conspects.  In some cases, like that of the [[mistling]] and the [[lave]], this is because they originate from the surrounding [[dreammist]]s or from the transient [[dreamscape]]s that can appear on or near any conspect.  The presence of the [[spider]]like [[narigat]] on all conspects can perhaps be explained by its ability to shift its gravitational direction, which allows it to walk on the surface of any orientation.  A similar circumstance holds for the [[bubble tree]], the [[seed]]s of which experiments have shown can adapt their gravitational direction to their surroundings; the fragile [[fruit]] of the bubble tree are as light as air, and can actually float through dreamspace to other worlds.  The long-bodied [[chathel]] was once believed to be related to the narigat and to owe its &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pollasterony &lt;/del&gt;to the same ancestral ability which it later lost, but no one advanced a convincing explanation for how it lost that ability on every world, and in any case later investigations have shown that it is not closely related to the narigat after all, leaving the explanation for its distribution unresolved.  Likewise currently an enigma is the [[gobbon]], an amorphous creature that bears some features reflecting fauna from all six major conspects.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A few types of creature are found on multiple conspects.  In some cases, like that of the [[mistling]] and the [[lave]], this is because they originate from the surrounding [[dreammist]]s or from the transient [[dreamscape]]s that can appear on or near any conspect.  The presence of the [[spider]]like [[narigat]] on all conspects can perhaps be explained by its ability to shift its gravitational direction, which allows it to walk on the surface of any orientation.  A similar circumstance holds for the [[bubble tree]], the [[seed]]s of which experiments have shown can adapt their gravitational direction to their surroundings; the fragile [[fruit]] of the bubble tree are as light as air, and can actually float through dreamspace to other worlds.  The long-bodied [[chathel]] was once believed to be related to the narigat and to owe its &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[pollasteron]]y &lt;/ins&gt;to the same ancestral ability which it later lost, but no one advanced a convincing explanation for how it lost that ability on every world, and in any case later investigations have shown that it is not closely related to the narigat after all, leaving the explanation for its distribution unresolved.  Likewise currently an enigma is the [[gobbon]], an amorphous creature that bears some features reflecting fauna from all six major conspects.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some pollasterones are thought to possibly owe their ubiquity to poorly understood [[universal dark]]s or other [[hapantic]]s.  Every conspect sports [[paque]]s, [[anek]]ani that combine the features of two different life forms and that are strangely affected by certain [[number]]s&amp;amp;mdash;though the paques of each conspect take their features from creatures of that conspect, so each conspect has different &amp;#039;&amp;#039;kinds&amp;#039;&amp;#039; of paque.  Found on both Qabede and Heqhasta, though curiously not with any frequency on any of the four other major conspects, are strange beings known as [[Accursed]], which resemble other known creatures but are [[transparency|transparent]] and [[intangibility|intangible]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Some pollasterones are thought to possibly owe their ubiquity to poorly understood [[universal dark]]s or other [[hapantic]]s.  Every conspect sports [[paque]]s, [[anek]]ani that combine the features of two different life forms and that are strangely affected by certain [[number]]s&amp;amp;mdash;though the paques of each conspect take their features from creatures of that conspect, so each conspect has different &amp;#039;&amp;#039;kinds&amp;#039;&amp;#039; of paque.  Found on both Qabede and Heqhasta, though curiously not with any frequency on any of the four other major conspects, are strange beings known as [[Accursed]], which resemble other known creatures but are [[transparency|transparent]] and [[intangibility|intangible]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3287&amp;oldid=prev</id>
		<title>Clé: Also flora should link to florum</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3287&amp;oldid=prev"/>
		<updated>2024-01-21T10:21:26Z</updated>

		<summary type="html">&lt;p&gt;Also flora should link to florum&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:21, 21 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most known rews are inhabited, though the exact nature of the inhabitants varies.  Each of the six major conspects, however, has a different [[panaster complex]] of [[life form]]s and phenomena found on many if not most of the worlds of that orientation.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most known rews are inhabited, though the exact nature of the inhabitants varies.  Each of the six major conspects, however, has a different [[panaster complex]] of [[life form]]s and phenomena found on many if not most of the worlds of that orientation.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The conspect of Qabede is home to the [[anthropic complex]]; here the most prominent ellogous [[folk]] is the [[human]], and other [[organism]]s often found where humans are found, such as [[cat]]s, [[wolf|wolves]], and [[ant]]s, are found here as well.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The conspect of Qabede is home to the [[anthropic complex]]; here the most prominent ellogous [[folk]] is the [[human]], and other [[organism]]s often found where humans are found, such as [[cat]]s, [[wolf|wolves]], and [[ant]]s, are found here as well.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The most salient folk of Gaden is the [[codman]], which closely resembles a human except for the addition of a [[prehensility|prehensile]] [[tail]].  Many worlds of Gaden are covered with [[tree]]like branching [[flora]] and sessile [[faunum|fauna]], and the other creatures of its complex also are disproportionately blessed with prehensile limbs and arboreal adaptations.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The most salient folk of Gaden is the [[codman]], which closely resembles a human except for the addition of a [[prehensility|prehensile]] [[tail]].  Many worlds of Gaden are covered with [[tree]]like branching [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;florum|&lt;/ins&gt;flora]] and sessile [[faunum|fauna]], and the other creatures of its complex also are disproportionately blessed with prehensile limbs and arboreal adaptations.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Heqhasta is home to the [[grazraith]], toothy [[leicute]]s with six [[limb]]s, four [[eye]]s, and three [[mouth]]s.  As outlandish as the grazraith may seem by human standards, many other Heqhastan creatures are even stranger, with multiple appendages in baroque arrangements.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Heqhasta is home to the [[grazraith]], toothy [[leicute]]s with six [[limb]]s, four [[eye]]s, and three [[mouth]]s.  As outlandish as the grazraith may seem by human standards, many other Heqhastan creatures are even stranger, with multiple appendages in baroque arrangements.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mriddiom is populated by a variety of folks collectively called [[skarn]]s, who despite their diverse features all have in common a short, squat form and a singular [[walking pad]] like the [[foot (mollusc)|foot]] of a [[mollusc]] instead of [[leg]]s.  The latter appurtenance is common to many creatures of Mriddiom, where legs seem to be a relative rarity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mriddiom is populated by a variety of folks collectively called [[skarn]]s, who despite their diverse features all have in common a short, squat form and a singular [[walking pad]] like the [[foot (mollusc)|foot]] of a [[mollusc]] instead of [[leg]]s.  The latter appurtenance is common to many creatures of Mriddiom, where legs seem to be a relative rarity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3285&amp;oldid=prev</id>
		<title>Clé: Whoops... fauna should link to faunum</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3285&amp;oldid=prev"/>
		<updated>2024-01-21T10:19:35Z</updated>

		<summary type="html">&lt;p&gt;Whoops... fauna should link to faunum&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 05:19, 21 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most known rews are inhabited, though the exact nature of the inhabitants varies.  Each of the six major conspects, however, has a different [[panaster complex]] of [[life form]]s and phenomena found on many if not most of the worlds of that orientation.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most known rews are inhabited, though the exact nature of the inhabitants varies.  Each of the six major conspects, however, has a different [[panaster complex]] of [[life form]]s and phenomena found on many if not most of the worlds of that orientation.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The conspect of Qabede is home to the [[anthropic complex]]; here the most prominent ellogous [[folk]] is the [[human]], and other [[organism]]s often found where humans are found, such as [[cat]]s, [[wolf|wolves]], and [[ant]]s, are found here as well.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The conspect of Qabede is home to the [[anthropic complex]]; here the most prominent ellogous [[folk]] is the [[human]], and other [[organism]]s often found where humans are found, such as [[cat]]s, [[wolf|wolves]], and [[ant]]s, are found here as well.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The most salient folk of Gaden is the [[codman]], which closely resembles a human except for the addition of a [[prehensility|prehensile]] [[tail]].  Many worlds of Gaden are covered with [[tree]]like branching [[flora]] and sessile [[fauna]], and the other creatures of its complex also are disproportionately blessed with prehensile limbs and arboreal adaptations.   &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The most salient folk of Gaden is the [[codman]], which closely resembles a human except for the addition of a [[prehensility|prehensile]] [[tail]].  Many worlds of Gaden are covered with [[tree]]like branching [[flora]] and sessile [[&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faunum|&lt;/ins&gt;fauna]], and the other creatures of its complex also are disproportionately blessed with prehensile limbs and arboreal adaptations.   &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Heqhasta is home to the [[grazraith]], toothy [[leicute]]s with six [[limb]]s, four [[eye]]s, and three [[mouth]]s.  As outlandish as the grazraith may seem by human standards, many other Heqhastan creatures are even stranger, with multiple appendages in baroque arrangements.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Heqhasta is home to the [[grazraith]], toothy [[leicute]]s with six [[limb]]s, four [[eye]]s, and three [[mouth]]s.  As outlandish as the grazraith may seem by human standards, many other Heqhastan creatures are even stranger, with multiple appendages in baroque arrangements.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mriddiom is populated by a variety of folks collectively called [[skarn]]s, who despite their diverse features all have in common a short, squat form and a singular [[walking pad]] like the [[foot (mollusc)|foot]] of a [[mollusc]] instead of [[leg]]s.  The latter appurtenance is common to many creatures of Mriddiom, where legs seem to be a relative rarity.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Mriddiom is populated by a variety of folks collectively called [[skarn]]s, who despite their diverse features all have in common a short, squat form and a singular [[walking pad]] like the [[foot (mollusc)|foot]] of a [[mollusc]] instead of [[leg]]s.  The latter appurtenance is common to many creatures of Mriddiom, where legs seem to be a relative rarity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3273&amp;oldid=prev</id>
		<title>Clé: Don&#039;t need &quot;geotic world&quot; linked twice in consecutive paragraphs!</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3273&amp;oldid=prev"/>
		<updated>2024-01-21T09:56:09Z</updated>

		<summary type="html">&lt;p&gt;Don&amp;#039;t need &amp;quot;geotic world&amp;quot; linked twice in consecutive paragraphs!&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 04:56, 21 January 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l15&quot;&gt;Line 15:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 15:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just as the outlines of the rews are not perfectly circular, the surfaces of the rews are not perfectly flat.  The differences in thickness give rise to [[terrain]] features like [[mountain]]s and [[valley]]s as on most [[geotic world]]s.  Commonly, the two obverse surfaces of a given rew will roughly mirror each other, the [[mountain range]]s and depressions on one side being in roughly the same locations and in roughly the same shapes as those on the opposite.  The landforms may slowly shift over time due to a combination of processes including [[erosion]], [[deposition (geology)|deposition]], [[directive force|directive force]]s, and the influence of buried components of different [[gravitational orientation]]s.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Just as the outlines of the rews are not perfectly circular, the surfaces of the rews are not perfectly flat.  The differences in thickness give rise to [[terrain]] features like [[mountain]]s and [[valley]]s as on most [[geotic world]]s.  Commonly, the two obverse surfaces of a given rew will roughly mirror each other, the [[mountain range]]s and depressions on one side being in roughly the same locations and in roughly the same shapes as those on the opposite.  The landforms may slowly shift over time due to a combination of processes including [[erosion]], [[deposition (geology)|deposition]], [[directive force|directive force]]s, and the influence of buried components of different [[gravitational orientation]]s.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Again like other &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[&lt;/del&gt;geotic &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;world]]s&lt;/del&gt;, it&#039;s common for rews to have large quantities of [[water]]&amp;amp;mdash;or, more rarely, other [[liquid]]s&amp;amp;mdash;on their surfaces.  These fluids fill the low areas in the surface, giving rise to [[ocean]]s, [[sea]]s, and other [[bodies of water]], and to [[river]]s when the [[evaporation|evaporating]] water turns into [[precipitation]] in the highlands.  On some worlds, the water is confined to the inner areas of the surface, an elevated rim holding it in, but on others, the water extends all the way to the edge of the rew, and plummets off that edge in a gigantic cascade known as a [[skyfall]].  On such worlds, the water is usually replenished by other skyfalls impinging upon them from other rews far above.  A skyfall in the opposite direction, from the obverse conspect, is known as a [[skyrise]], and, because it would otherwise fall upon the rew&#039;s obverse, is only visible at the edge of a rew&amp;amp;mdash;or, rarely, through a hole in the rew&#039;s interior.  It is possible to have both a skyfall and a skyrise at the same edge; in this case, the water [[wavelet]]s of opposite orientation tend to mingle and spread out before once again separating and falling in their respective directions, possibly leading to a body of water extending beyond the edge of the disk called an [[outwick]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Again like other geotic &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;worlds&lt;/ins&gt;, it&#039;s common for rews to have large quantities of [[water]]&amp;amp;mdash;or, more rarely, other [[liquid]]s&amp;amp;mdash;on their surfaces.  These fluids fill the low areas in the surface, giving rise to [[ocean]]s, [[sea]]s, and other [[bodies of water]], and to [[river]]s when the [[evaporation|evaporating]] water turns into [[precipitation]] in the highlands.  On some worlds, the water is confined to the inner areas of the surface, an elevated rim holding it in, but on others, the water extends all the way to the edge of the rew, and plummets off that edge in a gigantic cascade known as a [[skyfall]].  On such worlds, the water is usually replenished by other skyfalls impinging upon them from other rews far above.  A skyfall in the opposite direction, from the obverse conspect, is known as a [[skyrise]], and, because it would otherwise fall upon the rew&#039;s obverse, is only visible at the edge of a rew&amp;amp;mdash;or, rarely, through a hole in the rew&#039;s interior.  It is possible to have both a skyfall and a skyrise at the same edge; in this case, the water [[wavelet]]s of opposite orientation tend to mingle and spread out before once again separating and falling in their respective directions, possibly leading to a body of water extending beyond the edge of the disk called an [[outwick]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the rews of Charos have extensive [[underfold]]s, vast networks of subterranean chambers and passages permeating most of the worlddisk.  Just as the surfaces of each orientation are given collective names, there are also names for the underfolds of the disks oriented along each of the three canonical axes: the underfolds of the disk of the Q axis are collectively called [[Bathk]], those of the G axis [[Ruden]], and those of the H axis [[Zarafach]].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Most of the rews of Charos have extensive [[underfold]]s, vast networks of subterranean chambers and passages permeating most of the worlddisk.  Just as the surfaces of each orientation are given collective names, there are also names for the underfolds of the disks oriented along each of the three canonical axes: the underfolds of the disk of the Q axis are collectively called [[Bathk]], those of the G axis [[Ruden]], and those of the H axis [[Zarafach]].&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
	<entry>
		<id>https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3272&amp;oldid=prev</id>
		<title>Clé: Some of the text in the &quot;Life&quot; section is taken directly from the Charos article, but that&#039;s because it belongs more here than there; I&#039;ll later do another (smaller) rewrite on the Charos article and remove it from there (but add more about life elsewhere in Charos, so the article won&#039;t be shorter)</title>
		<link rel="alternate" type="text/html" href="https://wongery.com/w/index.php?title=Rew_(Charos)&amp;diff=3272&amp;oldid=prev"/>
		<updated>2024-01-21T09:52:15Z</updated>

		<summary type="html">&lt;p&gt;Some of the text in the &amp;quot;Life&amp;quot; section is taken directly from the Charos article, but that&amp;#039;s because it belongs more here than there; I&amp;#039;ll later do another (smaller) rewrite on the Charos article and remove it from there (but add more about life elsewhere in Charos, so the article won&amp;#039;t be shorter)&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;#039;&amp;#039;&amp;#039;Rews&amp;#039;&amp;#039;&amp;#039; are the primary type of [[world]] found in the [[universe]] of [[Charos]].  Like [[rew]]s elsewhere, the rews of Charos are shaped like thin, [[flatness|flat]] [[disk]]s.  It is on and in the rews that most of the [[plane]]&amp;#039;s [[life form|life]] is found.  The typical Charotian [[rew]] is separated from its nearest neighbors by millions of [[kilometer]]s, and is in most ways a self-contained world, although it may have some connection to other rews through the [[skyfall]]s that plummet from one to another, as well as possibly through [[magic]]al [[portal]]s and other more esoteric links.&lt;br /&gt;
&lt;br /&gt;
While the rews&amp;#039; [[distribution]] in Charos is not regular, nor is it apparently completely [[randomness|random]].  While rews do sometimes occur within a few thousand kilometers of each other, this happens much more rarely than a purely random distribution would suggest; conversely, rews with no neighbors within ten million kilometers are also rarer than would be expected were their positions randomly selected.  More obviously, their orientations are not evenly distributed among any possible [[solid angle]], but weighted very heavily toward three particular [[axis|axes]], known as the [[canonical axes]].  Rews not aligned with the canonical axes do exist, but these &amp;quot;[[diagonal rew]]s&amp;quot; are a tiny minority, making up less than one percent of the total.  The surfaces of rews of the same orientation are collectively called [[conspect]]s; the three canonical axes therefore are each [[perpendicularity|orthogonal]] to two major conspects of opposite orientation.  Each conspect has a standard name used by [[cosmologist]]s, and each canonical axis is referred to by the initial letter of one of the two associated conspects.  The canonical axis corresponding to the conspect of [[Qabede]] is called the [[Q axis]], that corresponding to the conspect of [[Gaden]] the [[G axis]], and that corresponding to the conspect of [[Heqhasta]] the [[H axis]].  The [[obverse (cosmology)|obverse]] conspects of Qabede, Gaden, and Heqhasta are [[Mriddiom]], [[Ckapir]], and [[Gaiua]], respectively.&lt;br /&gt;
&lt;br /&gt;
Each surface of a rew generally has a [[name]] by which [[cosmologist]]s refer to it, which for inhabited rews is usually a name used by some of its inhabitants.  The rew as a whole is not usually given a separate name, but is generally referred to by the name of the surface of the same conspect as the speaker, if applicable; if not, it is referred to by the name of whichever surface is more prominent or more relevant to the current discussion.  When it is absolutely necessary to make it clear that the speaker is referring to the entire rew, it can be called by both names, separated by a [[hyphen]].  For example, [[Dadauar]] is the name of a rew of Qabede&amp;amp;mdash;that is, it is the name of &amp;#039;&amp;#039;one&amp;#039;&amp;#039; surface of a rew aligned perpendicular to the Q axis, the surface that pertains to the conspect of Qabede.  Dadauar&amp;#039;s obverse, a world of Mriddiom, is called [[Eldi]].  If a cosmologist native to another world of Qabede wishes to refer to this rew, they would most likely call it Dadauar&amp;amp;mdash;while a cosmologist on a world of Mriddiom would be likely to call it Eldi.  If the cosmologist wished to avoid all ambiguity about whether they were referring to the entire rew or just one surface, they could call it Dadauar-Eldi or Eldi-Dadauar (a cosmologist in Qabede would more likely use the former order, a cosmologist of Eldi the latter).&lt;br /&gt;
&lt;br /&gt;
==Shape and size==&lt;br /&gt;
While their edges of Charotian rews may not be perfectly [[circle|circular]], they are very nearly so, with the [[radius]]&amp;amp;mdash;the distance to the edge from the surface&amp;#039;s [[centroid]]&amp;amp;mdash;typically varying by [[angle]] by less than one tenth of a [[percent]].  There are, however, exceptions, [[defective rew]]s that are mostly round but have either large concavities in the edge, or large projections or [[semiwolk]]s extending from them&amp;amp;mdash;or in some cases both; and [[obround rew]]s that are noticeably [[ellipse|elliptical]] or [[oval|ovate]].  Rare rews may deviate even farther from circular shapes, including [[irregular rew]]s that may be as informous as inkblots.  A few rews have been discovered of [[polygon]]al outline, but they have all proven to have been of [[artificial world|artificial origin]]; such shapes, apparently, do not form naturally.  There does seem to be some [[correlation]] between a rew&amp;#039;s regularity of shape and regularity of orientation; the more a rew&amp;#039;s form abludes from the circular, the more likely it is not to be oriented along the canonical axes.&lt;br /&gt;
&lt;br /&gt;
The most mysterious rews are the so-called [[brotoid]]s, rews shaped like the outlines of [[life form|living creatures]], most commonly [[human]]s.  Brotoids vary in the detail of their shape, from [[perfect brotoid]]s shaped exactly like human (or other) silhouettes to [[marginal brotoid]]s that are mostly circular but with subtle irregularities that suggest a human (or other) form.  There is some inconclusive evidence that these differences in shape represent stages in a temporal progression, that brotoids evolve over time from perfect silhouettes to regular circular rews&amp;amp;mdash;or, much less likely, the reverse.  In any case, no well-supported [[theory]] has been advanced to explain the existence of brotoid rews, but among those civilizations that are aware of them they may play a large role in [[mythology|myth]]s and culture.&lt;br /&gt;
&lt;br /&gt;
The rews vary in size, with a [[mean]] [[diameter]] of roughly twenty thousand kilometers and a [[standard deviation]] of around four thousand kilometers.  A rew&amp;#039;s thickness is usually about two or three [[percent]] of its diameter.  There seems to be no significant connection between a rew&amp;#039;s shape and size; the [[area]]s of irregular, defective, and even brotoid rews follow similar [[distribution]]s to those of the more common circular rews.&lt;br /&gt;
&lt;br /&gt;
==Geography==&lt;br /&gt;
Just as the outlines of the rews are not perfectly circular, the surfaces of the rews are not perfectly flat.  The differences in thickness give rise to [[terrain]] features like [[mountain]]s and [[valley]]s as on most [[geotic world]]s.  Commonly, the two obverse surfaces of a given rew will roughly mirror each other, the [[mountain range]]s and depressions on one side being in roughly the same locations and in roughly the same shapes as those on the opposite.  The landforms may slowly shift over time due to a combination of processes including [[erosion]], [[deposition (geology)|deposition]], [[directive force|directive force]]s, and the influence of buried components of different [[gravitational orientation]]s.&lt;br /&gt;
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Again like other [[geotic world]]s, it&amp;#039;s common for rews to have large quantities of [[water]]&amp;amp;mdash;or, more rarely, other [[liquid]]s&amp;amp;mdash;on their surfaces.  These fluids fill the low areas in the surface, giving rise to [[ocean]]s, [[sea]]s, and other [[bodies of water]], and to [[river]]s when the [[evaporation|evaporating]] water turns into [[precipitation]] in the highlands.  On some worlds, the water is confined to the inner areas of the surface, an elevated rim holding it in, but on others, the water extends all the way to the edge of the rew, and plummets off that edge in a gigantic cascade known as a [[skyfall]].  On such worlds, the water is usually replenished by other skyfalls impinging upon them from other rews far above.  A skyfall in the opposite direction, from the obverse conspect, is known as a [[skyrise]], and, because it would otherwise fall upon the rew&amp;#039;s obverse, is only visible at the edge of a rew&amp;amp;mdash;or, rarely, through a hole in the rew&amp;#039;s interior.  It is possible to have both a skyfall and a skyrise at the same edge; in this case, the water [[wavelet]]s of opposite orientation tend to mingle and spread out before once again separating and falling in their respective directions, possibly leading to a body of water extending beyond the edge of the disk called an [[outwick]].&lt;br /&gt;
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Most of the rews of Charos have extensive [[underfold]]s, vast networks of subterranean chambers and passages permeating most of the worlddisk.  Just as the surfaces of each orientation are given collective names, there are also names for the underfolds of the disks oriented along each of the three canonical axes: the underfolds of the disk of the Q axis are collectively called [[Bathk]], those of the G axis [[Ruden]], and those of the H axis [[Zarafach]].&lt;br /&gt;
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==Surroundings==&lt;br /&gt;
While most of Charos is filled with colorful [[spacemist]]s, in the vicinity of most rews the mists change their consistency.  Usually the mist around the rew becomes an [[invisible]] [[gas]] called [[air (Charos)|air]], although near some rews it takes on a different appearance and makeup.  While the reasons for the change in the spacemist near the rews is not entirely certain, the leading [[theory]] is that it comes about due to the [[ambient magic]] emanated by the [[life form|life form]]s on the rew.  Because [[dream magic|magic in Charos]] comes from dreams and therefore from living creatures, it has a greater presence where such creatures exist in greater numbers, and it is on and in rews where the highest concentrations of life in Charos exist.  The best evidence in favor of this theory is that the few uninhabited rews tend &amp;#039;&amp;#039;not&amp;#039;&amp;#039; to exhibit such an alteration in the surrounding mists&amp;amp;mdash;the spacemists retaining the same panchromatic nature they show elsewhere all the way to the rew&amp;#039;s surface&amp;amp;mdash;although this observation does have other possible explanations.&lt;br /&gt;
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In any case, the allogeneous extent of the mist in the vicinity of a rew is known as its [[atmosphere (Charos)|atmosphere]]; the part of Charos &amp;#039;&amp;#039;outside&amp;#039;&amp;#039; the atmosphere of any rew is called [[dreamspace]]&amp;amp;mdash;or just [[space (cosmology)|space]] when that doesn&amp;#039;t lead to confusion.  Typically the atmosphere at the center of the rew extends to an [[altitude]] of about a tenth the rew&amp;#039;s thickness&amp;amp;mdash;some fifty kilometers for an average rew.  The ceiling of the atmosphere lowers toward the rew&amp;#039;s edges, at the rim of the rew perhaps reaching only some ten or twenty percent its altitude at the center.  On some rews, the atmosphere gradually transitions into the surrounding spacemist over a distance of a few kilometers or more, but much more commonly the delineation between the atmosphere and dreamspace is sharp and sudden, with an obvious boundary between them.  This boundary is called the [[dreamsea]], and its resemblance to a [[sea]] is more than merely visual; the differences between the air and the mists of the dreamspace allow certain materials and objects to [[buoyancy|float]] on their interplane as on the surface of a [[body of water]].  There are whole biosystems of creatures collectively called [[oneiroplankton]] adapted to this strange environment, and it has not gone unused either by [[ellogy|ellogous]] explorers: [[dreamship]]s have been fashioned that voyage across the dreamseas, some closely resembling [[ship]]s of a more traditional nautical nature and others unlike any vessels found on liquid strands.&lt;br /&gt;
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==Life==&lt;br /&gt;
Most known rews are inhabited, though the exact nature of the inhabitants varies.  Each of the six major conspects, however, has a different [[panaster complex]] of [[life form]]s and phenomena found on many if not most of the worlds of that orientation.  &lt;br /&gt;
* The conspect of Qabede is home to the [[anthropic complex]]; here the most prominent ellogous [[folk]] is the [[human]], and other [[organism]]s often found where humans are found, such as [[cat]]s, [[wolf|wolves]], and [[ant]]s, are found here as well.  &lt;br /&gt;
* The most salient folk of Gaden is the [[codman]], which closely resembles a human except for the addition of a [[prehensility|prehensile]] [[tail]].  Many worlds of Gaden are covered with [[tree]]like branching [[flora]] and sessile [[fauna]], and the other creatures of its complex also are disproportionately blessed with prehensile limbs and arboreal adaptations.  &lt;br /&gt;
* Heqhasta is home to the [[grazraith]], toothy [[leicute]]s with six [[limb]]s, four [[eye]]s, and three [[mouth]]s.  As outlandish as the grazraith may seem by human standards, many other Heqhastan creatures are even stranger, with multiple appendages in baroque arrangements.&lt;br /&gt;
* Mriddiom is populated by a variety of folks collectively called [[skarn]]s, who despite their diverse features all have in common a short, squat form and a singular [[walking pad]] like the [[foot (mollusc)|foot]] of a [[mollusc]] instead of [[leg]]s.  The latter appurtenance is common to many creatures of Mriddiom, where legs seem to be a relative rarity.&lt;br /&gt;
* The fauna of Ckapir tends toward long stalks, [[tentacle]]s, and elongated or globose [[body|bodies]] or [[segment (anatomy)|segment]]s.  No single type of folk predominates, although there are several that are found there, some worlds bearing only one and on some several coexisting.&lt;br /&gt;
* Gaiua sports a surprising variety of intangible or semitangible creatures with glowing forms.  As on Ckapir, no single folk particularly stands out, but a number of folks exist there.&lt;br /&gt;
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A few types of creature are found on multiple conspects.  In some cases, like that of the [[mistling]] and the [[lave]], this is because they originate from the surrounding [[dreammist]]s or from the transient [[dreamscape]]s that can appear on or near any conspect.  The presence of the [[spider]]like [[narigat]] on all conspects can perhaps be explained by its ability to shift its gravitational direction, which allows it to walk on the surface of any orientation.  A similar circumstance holds for the [[bubble tree]], the [[seed]]s of which experiments have shown can adapt their gravitational direction to their surroundings; the fragile [[fruit]] of the bubble tree are as light as air, and can actually float through dreamspace to other worlds.  The long-bodied [[chathel]] was once believed to be related to the narigat and to owe its pollasterony to the same ancestral ability which it later lost, but no one advanced a convincing explanation for how it lost that ability on every world, and in any case later investigations have shown that it is not closely related to the narigat after all, leaving the explanation for its distribution unresolved.  Likewise currently an enigma is the [[gobbon]], an amorphous creature that bears some features reflecting fauna from all six major conspects.&lt;br /&gt;
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Some pollasterones are thought to possibly owe their ubiquity to poorly understood [[universal dark]]s or other [[hapantic]]s.  Every conspect sports [[paque]]s, [[anek]]ani that combine the features of two different life forms and that are strangely affected by certain [[number]]s&amp;amp;mdash;though the paques of each conspect take their features from creatures of that conspect, so each conspect has different &amp;#039;&amp;#039;kinds&amp;#039;&amp;#039; of paque.  Found on both Qabede and Heqhasta, though curiously not with any frequency on any of the four other major conspects, are strange beings known as [[Accursed]], which resemble other known creatures but are [[transparency|transparent]] and [[intangibility|intangible]].&lt;br /&gt;
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The three underfold conspects, too, each have their own panaster complexes&amp;amp;mdash;here creatures with the gravitational orientations of both surfaces intermingle, as well as a few of different orientation entirely.  The fauna of Bathk are notable for their frequent [[symmetry|asymmetry]], and include many [[fur]]ry, [[burrowing]] creatures.  Ruden&amp;#039;s best known denizens are hard-[[shell]]ed, multijointed things with extra [[mouth]]s and [[sensory organ]]s in strange places.  Among [[Zarafach]]&amp;#039;s most notorious life forms are a variety of strange shapeless things with long, sharp beaks.&lt;br /&gt;
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The rare diagonal disks are sometimes home to creatures of the nearest major conspect, or in some cases of the two closest conspects.  More often, however, if a diagonal disk is inhabited, it has life unlike anywhere else, populated by its own endemic life forms and [[ecosystem]]s.&lt;br /&gt;
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==Motion==&lt;br /&gt;
For a long time, the worlddisks were&amp;amp;mdash;and they on many worlds still are&amp;amp;mdash;believed to be completely stationary, remaining in fixed positions in dreamspace.  This was more based on observational considerations than theoretical; in principle, in fact, there was no &amp;#039;&amp;#039;a priori&amp;#039;&amp;#039; reason why the disks &amp;#039;&amp;#039;should&amp;#039;&amp;#039; be stationary; this would seem to necessitate an improbably exact [[equilibrium]] between the [[weight]]s of the two sides.  Each side after all bore objects and materials of opposite gravitational orientation, and if there was an even slightly greater weight on one side than the other, that would give the disk as a whole a nonzero weight and a subsequent [[acceleration]].  The only way the rew could remain motionless was if the weight of the two sides was perfectly balanced.  Yet this seemed nevertheless to be the case; there was no discernible change in the rews&amp;#039; positions relative to other, distant rews and other faraway [[astronomy|astronomical]] objects.&lt;br /&gt;
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More precise observations eventually showed that while there was very little long-term change in their position, over the shorter term the worlddisks do in fact tend to [[oscillate|oscillation]] slightly back and forth [[parallelity|parallel]] to their perpendicular axes.  The period of the oscillation is a matter of [[day]]s or [[month]]s, and its [[amplitude]] of the same [[order of magnitude|order]] as the disk&amp;#039;s thickness, too subtle for the inhabitants to notice without sensitive [[measurement|measuring]] apparati.  This did not resolve the mystery of the rews&amp;#039; immobility; if anything, it added to it&amp;amp;mdash;as strange as it would be for the weights of the two sides to be exactly the same, it seemed stranger still that the difference in weight would &amp;#039;&amp;#039;fluctuate&amp;#039;&amp;#039;.&lt;br /&gt;
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The mystery was solved on several rews by expeditions into the disk&amp;#039;s interior and discovery of a remarkable material now known as [[antite]].  Antite has the property that its gravitational orientation tends to change to &amp;#039;&amp;#039;oppose&amp;#039;&amp;#039; any forces acting on it.  Whenever the overall weight of the disk would tend toward one side or the other, therefore, the weight of the antite would alter in the opposite direction&amp;amp;mdash;and the antite within a rew is sufficiently [[density|dense]] and plentiful to counteract the change in the rew&amp;#039;s weight.  A slight change in the weight of either side of a disk, such as by objects falling onto it or otherwise arriving on the surface from dreamspace, would likewise be cancelled by the antite, leaving the disk as a whole effectively weightless.  It is the fact that the antite&amp;#039;s weight does not change immediately that leads to the disk&amp;#039;s oscillation&amp;amp;mdash;though this delay also means that the zeroing of the rew&amp;#039;s weight is not immediate and perfect and that the rews can and do in fact move through dreamspace over time, but they do so in a [[random walk]] and their long-term motion, while not zero, is extremely slow.&lt;br /&gt;
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==Interaction==&lt;br /&gt;
Most of the worlddisks are too far apart to have much direct interaction.  Certainly the skyfalls can and do bring material from one rew to another, obviously including water but not excluding some living things; and there are some few creatures that are able to cross the vastness of dreamspace between worlds, and may bring [[phoresis|phoronts]] and [[parasite]]s with them.  And some [[ellogous]] folks&amp;amp;mdash;and perhaps a few alogous [[beast]]s with [[magic]]al [[power]]s&amp;amp;mdash;have found ways to travel between worlddisks, through [[portal]]s and [[translocation]].  Aside from that, however, there is little commerce between distant rews; each rew is mostly an [[island]] in space.&lt;br /&gt;
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However, while most of the rews are spaced far apart from their nearest neighbors, not &amp;#039;&amp;#039;all&amp;#039;&amp;#039; rews are.  While rare, it sometimes happens that rews occur near enough that their atmospheres overlap, and it&amp;#039;s possible to [[flight|fly]] from one to the other.  When such rews have the same orientation, they are called [[layer disk]]s; when they do not, they are called [[skew disk]]s.  Even more rarely, gears may actually be in physical contact.  A particularly interesting case is that of disks which touch each other at the edges, called [[gear disk]]s.  For reasons that cosmologists still cannot fully explain, gear disks, without known exception, [[rotation|rotate]], turning in tandem like the [[gear]]s they are named after.  The [[rotational velocity]] of the gear disks varies widely, but for a given disk seems to be constant, or nearly so; in no case has any significant [[rotational acceleration]] been detected.&lt;br /&gt;
[[Category:rews|rews]][[Category:Charos]][[Category:Mounds]]&lt;/div&gt;</summary>
		<author><name>Clé</name></author>
	</entry>
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