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  • ..., but it will not prevent blades that manifested in neighboring areas from moving there, nor will an epasmatic application prevent the subject from being ''c ...magic|paracarminical]] method. In fact, there is evidence that the Golden Cities, through their "[[rose league]]", actively worked to ''suppress'' knowledge
    7 KB (1,085 words) - 19:27, 1 April 2014
  • ...#x026A;</S>k/}}) is a common pest found in the [[cities of the onirarchies|cities]] of the [[onirarchy|onirarchies]] of [[Avelax]]. Bipedal, and with an ove ...m better than the natural areas where they presumably evolved. Within the cities of Avelax, aveks are nearly ubiquitous, found in sewers and tunnels and lur
    7 KB (1,102 words) - 03:49, 11 May 2013
  • ...occupy the same niches, even to the extent of occasionally spreading into cities and invading buildings. ...om rejoining, the dust mouse is effectively destroyed, but containing tiny moving dust particles is not a simple task.
    4 KB (704 words) - 20:19, 4 August 2009
  • ...ty streampath appears colorless and nearly invisible, but the onirarchies' cities are busy enough that any streampath is rarely empty. ...rson is reduced to component [[color (Dverelei)|color]]s and drawn inside, moving through the streampath as a stream of color. Despite his unusual form, the
    11 KB (1,822 words) - 23:35, 19 July 2009
  • ...ogous]] one-[[eye]]d, [[tentacle]]d [[organism]] common in the [[eidopolis|cities]] of [[Eidecia]]. Just over half [[human (Eidecia)|human]] height, these b ...g able to easily see where it's going. A iorx can also get around without moving its tentacles, by means of the multiple tiny tube feet on the tentacles' un
    7 KB (1,215 words) - 04:13, 11 May 2013
  • ...utterly unpredictable, as is the time it stays in a given location before moving. ...days before either their changing slows and stops and they become ordinary cities, or they change permanently into something else altogether, or they dissolv
    18 KB (2,978 words) - 04:12, 11 May 2013
  • {{Redirect|Cities|the Cities (Eidecia)|Eidecia}} ...ct beyond their boundaries. These criteria do not necessarily distinguish cities from towns, however, while they do distinguish them from other settlements,
    28 KB (4,491 words) - 22:48, 24 February 2014
  • Qaueqs prefer to live in large [[city|cities]], or failing that in small but dense enclaves, with many public [[building A very few qaueqs have settled in the [[earth nation]]s and found places in cities there. For the most part, the earth people who know of a qaueq assume they
    10 KB (1,622 words) - 15:50, 17 January 2022
  • Outsiders often think of Kahmari as covered in dense [[jungle]], its cities islands of civilization embedded in an expanse of foliage. While some of K ...ely a [[Crafter]] nation. Overall, the country as a whole does seem to be moving in the direction of becoming a Grower nation, but it's far from being there
    14 KB (2,257 words) - 03:19, 12 June 2013
  • ...gn states can vary widely in size. Some states can comprise single [[city|cities]]; such entities are called "[[city-state]]s". While city-states were more ...ommunities of Spain|autonomous communities]] (plus two separate autonomous cities to which the rest of this discussion does not apply), which are in turn div
    33 KB (5,167 words) - 15:26, 18 January 2024
  • ...n this world, and that on their [[homeworld]] there are much larger [[city|cities]]. In any case, though of humble size, their [[settlement]]s are generally ...eet up to apparently do nothing but stand together without talking and not moving except occasionally for their arms. To the casual observer, it may seem li
    16 KB (2,548 words) - 21:45, 29 February 2024